UFO: A Day in the Life | |
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Developer(s) | Love-de-Lic |
Publisher(s) | ASCII Entertainment |
Designer(s) | Taro Kudou |
Artist(s) | Kazuyuki Kurashima |
Composer(s) | Hirofumi Taniguchi |
Platform(s) | PlayStation |
Release date(s) |
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Genre(s) | Adventure, puzzle |
Mode(s) | Single-player |
UFO: A Day in the Life is an adventure/puzzle game developed by Love-de-Lic and published by ASCII Entertainment.
UFO: A Day in the Life puts the player in the role of an extraterrestrial attempting to save a group of 50 fellow aliens who have been stranded on Earth. The player must navigate areas that humans and animals inhabit, unable to actually see the alien he or she is trying to rescue. To this effect, the player must use a device called "COSMIC," a kind of camera, to reveal the creatures. Once a certain number of photographs have been taken, the player character returns to the ship to develop the pictures. This is done by giving the negatives to a giant floating head called "Mother." As more aliens are rescued, more areas open up and different times of day are available for exploration.
UFO: A Day in the Life was designed primarily by Taro Kudou. The game was announced and shown at the Tokyo Game Show in 1999. The game's music, composed by Hirofumi Taniguchi, was released as the UFO: A Day in the Life Original Sound Tracks on a single 23-track disc, published by Sunday Records.