Turok | |
---|---|
Developer(s) | Propaganda Games |
Publisher(s) | Disney Interactive Studios |
Distributor(s) | Touchstone Pictures |
Director(s) | Mike Jacob |
Producer(s) | Craig Ostrander Gene Ransom |
Programmer(s) | Andrew Fisher |
Artist(s) | Jay Riddle |
Writer(s) | Doug Barber |
Series | Turok |
Engine | Unreal Engine 3 |
Platform(s) | Xbox 360, PlayStation 3, Microsoft Windows |
Release date(s) |
Xbox 360 & PS3
|
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 69.92% (360) |
Metacritic | (360) 69/100 (63 reviews) (PS3) 67/100 (38 reviews) (PC) 65/100 (16 reviews) |
Review scores | |
Publication | Score |
Eurogamer | 6/10 |
GameSpot | 7/10 |
IGN | 7.3/10 |
Turok is a first-person shooter video game developed by Propaganda Games, and published by Touchstone Games and Disney Interactive Studios, originally for the PlayStation 3 and Xbox 360 in February 2008. It was later ported on to Microsoft Windows in April 2008. A sequel was planned and in development for the Xbox 360 but it was cancelled before it was even officially announced.
The game is loosely based on the comic book series of the same title and is unrelated to the story and setting of previous Turok video games. Players assume the role of Native American space marine Joseph Turok, who is part of a team sent to a remote planet to apprehend his previous commanding officer, General Roland Kane, now a wanted war criminal. After crash landing, Turok discovers this planet is home to all manner of dinosaurs, and must fight both the predatory creatures and Kane's private army on his mission to take down his former mentor.
The gameplay of Turok is similar to that of most first-person shooters, with a strong focus on survival in dangerous natural environments. The human enemies, under the leadership of Kane, are the main threat to the player, although dinosaurs may often be found wandering throughout the game. The dinosaurs act as a neutral force and, if the player chooses, can be used as a tool to attack enemy soldiers. This may be done by attracting roaming dinosaurs to a firefight (via: flares, gunshots, etc.) to aid the player and help dispatch the enemy, with possible other ways depending on the situation. The dinosaurs' intelligence are much alike the Earth dinosaurs, so other dinosaurs and all humans, including the player's allies and enemies, may be attacked. The game does not utilize an aim-assist feature.
The developer Propaganda Games has included an additional, stealth mechanic in the game. Because Turok takes place mostly in jungle environments with a focus on ambiance, the player may kill enemies with a bow or knife without being heard or use dinosaurs to attract the attention of other enemies and slip by unnoticed. A famed new feature into this game is the Silent Kill, which is done by drawing the knife, then attacking a human or unaware dinosaur from behind. The kill can be utilized against dinosaurs and humans alike as a finishing blow, and can be executed from any side. The knife is also utilized as a self-defense weapon during phases known as "mauls", where the player is attacked by a dinosaur or bug, and must hammer on the according buttons in order to counter-attack or fend off the attack.