True Love ~Jun'ai Monogatari~ | |
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Developer(s) | Software House Parsley |
Publisher(s) | |
Distributor(s) |
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Composer(s) | Ichiro Moegi Yoichi Iwasaki |
Platform(s) | NEC PC-9801 Microsoft Windows |
Release |
PC-98
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Genre(s) | Visual novel |
Mode(s) | Single-player |
True Love ~Jun'ai Monogatari~ (TRUE LOVE ~純愛物語~?), better known simply as True Love, is a Japanese erotic visual novel developed by Software House Parsley and published by CD Bros., released on June 9, 1995 for the PC-98 and on December 6, 1996 for Windows. It was localized in Europe by Otaku Publishing and distributed in North America by JAST USA in January 1999.
Unlike traditional, even modern visual novels, which are characteristically uninvolved beyond the periodic decision to make, True Love incorporates elements reminiscent of a role-playing game, for which it is also occasionally categorized.
The game is played through a series of virtual days, consecutively spanning three months. At the start of each morning, players designate an activity to pursue for evening, night, and in the case of weekends or vacation, daytime: studying, practicing art, exercising, grooming, recreation, taking a break, going to work, shopping or fulfilling a promise. Each choice affects the overall being of the player at the conclusion of the day, and points are distributed among stats for passion, appearance, fatigue, scholarship, strength and art. Depending on the level of these stats, and the order of schedules made during particular days, the player will shift their romantic focus and possibly trigger nonlinear events and encounters over time. In addition, working generates income and shopping allows the player to voluntarily spend their money on items for themselves or to give as gifts.
Daisuke is a single, nineteen-year-old Japanese college senior living in the fictional city of Meiai, forced out by his parents at the idea that independence may attract him a partner. On top of his quest to find a girlfriend, Daisuke is also indecisive about what direction to go in his academics.
True Love, by most accounts of the game's history, was met with lackluster response in Japan. One reason cited for this is that True Love was the fourteenth release by Parsley, a company that had become known for mediocre quality titles at the time of release. The game's localization, especially in North America, however, was generally quite the opposite and is often considered a classic example of the genre.