Trine | |
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PAL region box art for the PC version
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Developer(s) | Frozenbyte |
Publisher(s) | Nobilis |
Distributor(s) | |
Director(s) | Lauri Hyvärinen |
Producer(s) | Jukka Kokkonen |
Designer(s) | Kim Juntunen |
Writer(s) | Joel Kinnunen |
Composer(s) | Ari Pulkkinen |
Platform(s) | Microsoft Windows, PlayStation 3, OS X, Linux, PlayStation 4, Wii U |
Release date(s) |
Microsoft Windows
Wii U |
Genre(s) | Platform, puzzle |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 80/100 (PC) 83/100 (PS3) |
Review scores | |
Publication | Score |
IGN | 8.2/10 |
Good Game | 15/20 |
Award | |
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Publication | Award |
GameSpot | "Best Downloadable Game" Editor's Choice award (2009) |
Trine is a side-scrolling, action platform-puzzle video game developed by Frozenbyte and published by Nobilis. The game was originally released for Microsoft Windows in 2009, and has since been ported to Linux, OS X, and the PlayStation Network. The game takes place in a medieval fantasy setting and allows players to take control of three separate characters who can battle enemies and solve environmental puzzles.
A sequel, titled Trine 2, was released in 2011. A remake of Trine, titled Trine: Enchanted Edition, was released in 2014. The enchanted edition uses Trine 2's updated engine, and includes online multiplayer.
The player controls and switches between three different characters (a thief, a knight, and a wizard) to try to complete levels. There is also a cooperative play feature, whereby multiple players can join in at any time to control different characters simultaneously. Each character has their own health and energy meter. Energy is used for certain weapons and abilities, and is replenished by blue-colored bottles found throughout levels. Health is replenished by collecting heart-shaped containers, which result from destroying certain enemies.
The player also has a single experience rating that is shared among all characters, and is incremented by acquiring green-colored bottles found throughout levels. Every 50 experience points, each character is given one point towards the purchase of upgrades to their abilities. Treasure chests are also spread throughout levels, each containing a charm that offers the bearing character new or upgraded abilities. The player can transfer these objects between characters, though some will only have an effect on certain characters.