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Tribes: Vengeance

Tribes: Vengeance
Tribes: Vengeance box cover
Developer(s) Irrational Games
Publisher(s) VU Games
Producer(s) Tony Oakden
Designer(s) Edward Orman
Programmer(s) Rowan Wyborn
Artist(s) Andrew James
Writer(s) Ken Levine
Composer(s) Eric Brosius
Series Tribes
Engine Unreal Engine 2
Platform(s) Microsoft Windows
Release October 5, 2004
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 82%
Metacritic 83%
Review scores
Publication Score
1UP.com 8.5/10
Game Informer 8.5/10
GameSpot 8.8/10
GameSpy 4/5
IGN 9.0/10

Tribes: Vengeance is a science fiction first-person shooter video game, developed by Irrational Games and released by Sierra Entertainment (part of Vivendi Universal) in October 2004. It was built on an enhanced version of the Unreal Engine 2/2.5, which Irrational Games called the Vengeance engine. Part of the Tribes series, in addition to its multiplayer network maps, Vengeance includes a complete single-player campaign.

As a primarily first-person shooter, Tribes: Vengeance places the player in control of an infantry soldier in power armor. While the game is tailored for first-person shooting, the player can also toggle to a third-person view at any time. Additionally, there are multiple pilotable vehicles, which are restricted to third-person camera.

The game's most distinguishing features are the jetpacks and "skis" offered on all variants of the power armor. Jetpacks allow the player to fly for short periods of time, using the player's energy meter. This energy regenerates whenever the jetpack is not active. Skiing may be activated any time the player is on foot and does not cost energy; this switches the player to a frictionless ground-travel mode, allowing the player to slide very rapidly down slopes and (with sufficient speed before activating the skis) across flat terrain. Skiing up a slope will cause the player to slow due to gravity.

Combat occurs primarily with ranged weapons, including bullet and explosive projectile firearms. Each character, vehicle, and machine has hit points. Anything with hit points may be repaired by "repair packs"; infantry may also pick up medkits dropped by other infantry upon death. The game offers three classes of armor: light, medium, and heavy. Heavier armor offers more hit points and ammunition but slower movement.

The player has three weapon slots, grenades, and a utility slot; the utility slot holds items such as repair packs, speed packs, energy packs and deployables like repair stations, turrets and inventory stations.


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