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Tribes: Ascend

Tribes: Ascend
Tribes Ascend logo.png
Developer(s) Hi-Rez Studios
Publisher(s) Hi-Rez Studios
Designer(s) Scott Zier
Programmer(s) Mick Larkins
Artist(s) Sean McBride
Composer(s) Chris Rickwood
Series Tribes
Engine Unreal Engine 3
Platform(s) Microsoft Windows
Release April 12, 2012
Genre(s) First-person shooter
Mode(s) Multiplayer
Aggregate score
Aggregator Score
Metacritic 86/100
Review scores
Publication Score
Edge 9/10
Eurogamer 10/10
GameSpot 8/10
IGN 9/10
PC Gamer (US) 88/100

Tribes: Ascend is a free-to-play first-person shooter developed and published by Hi-Rez Studios for Microsoft Windows, as part of the Tribes series. Aspects from previous Tribes games such as jetpacks and skiing are featured in the game. The game was released on April 12, 2012. In February 2013, Hi-Rez released a Game of the Year Edition, which unlocked all classes, weapons, equipment, and perks in a single package. In July 2013, Hi-Rez halted further development on Tribes: Ascend to focus on other titles, though a small team resumed development in August 2015. In December 2015, Hi-Rez Studios announced a patch for the game which introduced major changes. Due to the nature of the patch, the company reverted all previous in-game purchases.

Tribes: Ascend features a class-based loadout system. Each loadout specifies what type of armor the player has, along with what weapons and items they carry. Each loadout supports two in-hand weapons, a set of belt items such as grenades or mines and a pack. There are three possible sizes of armor to choose: light, medium and heavy, with three loadouts in each weight group (for a total of nine). Players can select which loadout to use either when first joining a game, respawning, or at an inventory station. Loadouts may be acquired either through an upfront payment, or through playing the game and earning experience points, which can be used to purchase classes, weapons, perks, and upgrades. Paid-for loadouts are available to the user immediately, while those who unlock them through playtime have a much longer wait. Upgrades to armor, weapons and perks are unlocked based on how much you use them in-game, but can also be purchased by experience points. Players are given three free classes: the Pathfinder, Soldier, and Juggernaut, when they first start playing the game, each wearing light, medium and heavy armor respectively.

Hi-Rez also sells cosmetic items such as player skins, along with boosters that allow players to gain experience points at a faster rate. Players earn in-match credits during matches for killing enemies, repairing structures or capturing objectives. Credits are then used to buy vehicles, supply drops, Tactical and Orbital strikes and base upgrades.

On February 22, 2012, the game entered open beta. Arena 5v5 was added and Rabbit was disabled during this phase of the beta, though would later return as a private server option.


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