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Starsiege: Tribes

Starsiege: Tribes
StarsiegeTribesBox.jpg
Developer(s) Dynamix
Publisher(s) Sierra On-Line
Director(s) Tim Gift
Producer(s) Ken Embery
Designer(s) Scott Youngblood
Programmer(s) Mark Frohnmayer
Artist(s) Mark Frohnmayer
Writer(s) Blake Hutchins
Series Tribes
Platform(s) Microsoft Windows
Release November 30, 1998
Genre(s) First-person shooter
Mode(s) Multiplayer
Aggregate score
Aggregator Score
GameRankings 84%
Review scores
Publication Score
GamePro 8 out of 10
GameSpot 8.6 out of 10
GameZone 9 out of 10
IGN 9.3 out of 10

Starsiege: Tribes is a first-person shooter video game. It is the first of the Tribes video game series and follows the story from Metaltech: Earthsiege and Starsiege. It was developed by Dynamix and published by the company now known as Sierra Entertainment in 1998. An expansion pack, Tribes Extreme, was cancelled; it was supposed to add single-player missions, multiplayer maps, and bot AI.

Tribes is a squad-based multiplayer online game. The story is set in the 40th century, after humanity has settled across the galaxies via jumpgates. Conflict has broken out between several factions of humans, the four largest of which are the Children of the Phoenix, Blood Eagle, Diamond Sword, and Starwolf. The first and largest descends from people isolated from the Great Human Empire during the jumpgate diaspora. The second is a force of imperial knights originally sent from the Empire to subdue them who have gone 'tribal' over time. The Diamond Sword and Starwolf are secondary, with innumerable other splinter tribes constantly fighting for territory. The player assumes the role of a warrior loyal to one of the four major tribes battling in the front lines of the conflict.

The battles take place in one of 40 levels. Most of the standard maps are outdoors environments in a variety of climates, from sunshine to snow and hail. In general, bases are scattered throughout the map depending on the game type. The outdoor environments can extend for several in-game kilometers.

There are five distinct "default" game types:

Each player wears either light, medium, or heavy armor. Heavier armors supply larger amounts of armor, energy, and ammunition. Different armor types support different weapons and equipment; for example, only the heavy armor supports the heavy mortar but only light armor supports the sniper rifle. When damage is dealt to the player (by falling or being hurt by a weapon), armor is lost. Loss of all armor results in the player's death. After dying, the player respawns at the team's base (or somewhere in the field). Players also have an energy cell, which is drawn on for jetting, firing some kinds of weapons, and activating packs. The different armor types can be accessed at an inventory station. There are various items of equipment usable by the players, including vehicles, eight weapons, and "Packs" which alter the abilities of the player. On some maps, bases include various defense mechanisms and other tools to assist the team: Generators, turrets, stations, and sensors. Generators provide power to systems. Destroying them can disable an entire team's defense by deactivating turrets and stations. Weapons include the heavy mortar, sniper rifle, explosive disc launcher, short-range gatling gun, grenade launcher, blaster, plasma rifle, and laser rifle.


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