Code | N4 |
---|---|
TSR Product Code | 9185 |
Rules required | AD&D (1st Edition) |
Character levels | 0–1 |
Campaign setting | Generic |
Authors | Aaron Allston |
First published | 1986 |
Linked modules | |
N1, N2, N3, N4, N5 |
Treasure Hunt is an adventure module for the Advanced Dungeons & Dragons (AD&D) role-playing game, written by Aaron Allston for the 1st edition Advanced Dungeons & Dragons (AD&D) rules. The player characters must evolve into their roles as the adventure progresses, beginning as slaves on a galley who become freed after a shipwreck on an island where orcs and goblins contend over a treasure. The adventure received a positive review from White Dwarf magazine.
The characters begin in the Korinn Archipelago, and have been captured by slavers. A sea storm sends the pirate ship on which the characters are being held off course, and it crashes on an island once ruled by Viledel, the Sea King. On this island, a treasure has become the cause of a battle between orcs and goblins. The characters begin with no weapons, no money, and no possessions. After the shipwreck, the characters' freedom is able to develop gradually, allowing them to make meaningful choices which will help them determine their career.
Treasure Hunt is an adventure designed for zero-level characters. The player characters earn their way to 1st level. The scenario allows the characters to evolve into their roles as adventurers, instead of starting them out on that career. Those who fight well become fighters, those who study the magical items found along the way become magic-users, those who attempt thieving activities become thieves, and so on. Each character's actions and attitudes determine that character's character class.