Front cover of Transdimensional TMNT
role-playing game sourcebook |
|
Author | Erick Wujcik |
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Illustrator | James Lawson |
Cover artist | Kevin Long |
Country | United States |
Language | English |
Series | Teenage Mutant Ninja Turtles RPG |
Genre | Science fiction |
Publisher | Palladium Books |
Publication date
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April 1989 |
Media type | Print (paperback) |
Pages | 110 |
ISBN | |
Preceded by | Teenage Mutant Ninja Turtles Guide to the Universe |
Followed by | Truckin' Turtles |
Transdimensional Teenage Mutant Ninja Turtles (also officially abbreviated to either Transdimensional Ninja Turtles or Transdimensional TMNT) was a supplement for the role-playing game Teenage Mutant Ninja Turtles & Other Strangeness which covered setting and rules information for both time travel and transdimensional travel.
Transdimensional Teenage Mutant Ninja Turtles was written by Erick Wujcik with a cover by Kevin Long and illustrations by James Lawson, and was published by Palladium Books in 1989 as a 112-page book.
Transdimensional Teenage Mutant Ninja Turtles is a supplement of rules for travel to and adventures in other times and parallel worlds. The book includes lots of new mutants and mutations (such as mutant dinosaurs), rules for building and using time machines, ancient and black powder weapons, and magic.
The time travel system lays out a system of temporal physics that represents time as a "flowing tube" that spirals along in twists and the twists are themselves wrapped into coils. This model can be imagined by thinking of a telephone cord wrapped around a cylinder. Time travel is possible by leaving your current point in the tube and travelling either to a neighboring twist or any coil. Coils allowed time travellers to travel into the past by great leaps, to predefined years. The farther in the past the coil, the greater the gap. The first few coils closest to present day are separated by thousands of years, coils farther in the past were separated by millions and then billions of years. Roughly detailed in a few paragraphs, the coils go as far back as the beginning of the universe.
Twists vary in size depending on which coil was considered its home coil. In the present-day coil (based on 1988, when the game was published), twists were 125 years apart. So, from 1988, one could travel into the past year of 1863 or to the future year of 2113. From the new twist, the time traveller could potentially travel another 125 years, either to return home or move farther away from their home time, to 1738 or 2238 respectively. There are rough details for past times with more detailed future times for the next millennia. These consist mostly of a variety of apocalyptic settings, ranging from Palladium's After the Bomb to robot massacres inspired by stories of artificial intelligences run amok, and a scant few more utopian settings.