*** Welcome to piglix ***

After the Bomb (game)

After the Bomb
Designer(s) Erick Wujcik
Publisher(s) Palladium Books
Years active 1986–present
Genre(s) Post-apocalyptic science fiction
System(s) Megaversal
After the Bomb (1st edition)
After The Bomb, first edition, 1986.jpg
Front cover of After the Bomb
first edition TMNT supplement
Author Erick Wujcik, Matthew Balent
Illustrator Peter Laird
Cover artist Peter Laird
Publication date
January 1986 (1986-01)
Media type Print (paperback)
Pages 48
ISBN
Followed by Road Hogs
After the Bomb (2nd edition)
After The Bomb, second edition, 2001.jpg
Front cover of After the Bomb
second edition core rulebook
Author Erick Wujcik, Kevin Siembieda
Illustrator Wayne Breaux, Jr., Kent Burles, Ramón Pérez, Tyler Walpole, Freddie E. Williams II, Michael Wilson
Cover artist Scott Johnson
Publication date
December 2001 (2001-12)
Media type Print (paperback)
Pages 224
ISBN
Preceded by Mutants in Orbit

After the Bomb is a role-playing game originally published by Palladium Books in January 1986. It uses Palladium's Megaversal system and features mutant animals – anthropomorphic and otherwise – in a post-apocalyptic setting.

The storyline of After the Bomb introduces a post-apocalyptic setting centered on the Eastern United States, where most of the area is populated by the mutated animals that form the majority of society.

Advancements in genetics brought the cost of genetic manipulation down to the point where it became consumer technology. Extensive, widespread experimentation in the creation of transgenic species resulted in the creation of mutated animals, possessing traits from other animals. Although the creation of transgenic humans was technically illegal, everybody possessed a complete human genome; thus, the law was largely unenforceable, and a small population of humanoid mutant animals slowly accumulated.

The same technology led to both the elimination of viral disease as a major problem, and the introduction of diseases as pranks. Kids would come to school with a vial of "homebrew" and infect the class as a joke. Because such diseases were easily cured, these pranks were regarded as "harmless".

Eventually, someone came up with a way to concoct an incurable disease. A virus was created which possessed an entire copy of a human genome; any cure that targeted the disease would also target the host.

This disease wiped out seventy-five percent of the world's human population. It infected most animals as well, and the animals that survived had human genes spliced in by the virus. These semi-human offspring displayed human characteristics in varying degrees. This would have merely resulted in a population mostly dominated by mutants if the leaders of the world's governments had not made the assumption that the disease was a bio-weapon sent by their enemies. The response from all sides was all-out nuclear warfare that devastated the entire planet.

The game can be assumed to take place a generation or two after this apocalyptic event, which is referred to as "The Crash" or "The Death".


...
Wikipedia

...