Touhou Hisōtensoku | |
---|---|
Developer(s) |
Twilight Frontier Team Shanghai Alice |
Publisher(s) | Twilight Frontier |
Series | Touhou Project |
Platform(s) | Microsoft Windows |
Release | August 15, 2009 |
Genre(s) | Fighting |
Mode(s) | 1-2 players |
Touhou Hisōtensoku ~ Chōdokyū Ginyoru no Nazo wo Oe (東方非想天則 ~ 超弩級ギニョルの謎を追え lit. "Lacking Perception of the Rule of Heaven in the East: Chase the Enigma of the Superdreadnought Guignol"?) is a versus fighting game in the Touhou Project game series. The game, by Twilight Frontier and Team Shanghai Alice, can be played as a standalone game or as an expansion pack for the previous fighting game Scarlet Weather Rhapsody. In the Touhou Project overall, it is labeled as the 12.3rd Touhou game.
Touhou Hisōtensoku stayed true to its predecessors in that it retained most of the Immaterial's basic system and moves. Projectiles are still the main attack feature, grazing is still an effective way of evasion and the changing weather affects every match. In addition, Touhou Hisōtensoku added some new spellcards and weather system for the characters to turn the tide of battle. Touhou Hisōtensoku also provides built-in support for multiplayer games over the internet like its predecessor.
Characters from Scarlet Weather Rhapsody can be made playable in Touhou Hisōtensoku if the player also owns that game on the same computer. The imported characters have new moves and new winning dialog in the arcade and versus modes, though they do not have a storyline associated with Touhou Hisōtensoku.
Mostly identical to Scarlet Weather Rhapsody, Touhou Hisōtensoku allows the player to assemble a "deck" of 20 cards. Cards become available for in-play use as the player deals or receives damage. New cards for can be obtained through various actions in gameplay (such as defeating an opponent).
Cards fall into three categories: System Cards, Skill Cards, and Spell Cards. System Cards include bombs (like in Immaterial, knocks the enemy back), weather change, and other miscellaneous options. Skill Cards upgrade special attacks to do more damage, allow the player to gain alternate special attacks, or both. Spell Cards are powerful attacks that automatically work once activated. Proper assembly of card decks according to the player's style is key to mastering the game, since the decks limit what the characters can do during a match.