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Scarlet Weather Rhapsody

Scarlet Weather Rhapsody
Scarlet Weather Rhapsody
Developer(s) Twilight Frontier
Team Shanghai Alice
Publisher(s) Twilight Frontier
Series Touhou Project
Platform(s) Microsoft Windows
Release May 25, 2008
Genre(s) Fighting
Mode(s) 1-2 players

Touhou Hisouten ~ Scarlet Weather Rhapsody. (東方緋想天 〜 Scarlet Weather Rhapsody. lit. Eastern Skies of Scarlet Perceptions?) is the second versus fighting game in the Touhou Project, and is the spiritual successor to Immaterial and Missing Power by Twilight Frontier and Team Shanghai Alice. In the Touhou Project overall, it is labelled as the 10.5th Touhou game, though the game was first planned to be numbered 9.8. In western gaming communities, Scarlet Weather Rhapsody is often abbreviated as SWR.

Scarlet Weather Rhapsody stayed true to its predecessor Immaterial and Missing Power in that it retained most of the Immaterial's basic system and moves. Projectiles are still the main attack feature, and grazing is still an effective way of evasion. In addition, Scarlet Weather Rhapsody added the ability to fly, a different card deck system, and a weather system that deals out various handicaps.

Scarlet Weather Rhapsody also provides built-in support for multiplayer games over the internet, something that its predecessor lacks.

Expanded from the Spell Card system of Immaterial and other games, Scarlet Weather Rhapsody allows the player to assemble a "deck" of 20 cards. Cards become available for in-play use as the player deals or receives damage. New cards for can be obtained through various actions in gameplay (such as defeating an opponent).

Cards fall into three categories: System Cards, Skill Cards, and Spell Cards. System Cards include bombs (like in Immaterial, knocks the enemy back), weather change, and other miscellaneous options. Skill Cards upgrade special attacks to do more damage, allow the player to gain alternate special attacks, or both. Spell Cards are powerful attacks that automatically work once activated. Proper assembly of card decks according to the player's style is key to mastering the game, since the decks limit what the characters can do during a match.


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