Tony Hawk’s Downhill Jam | |
---|---|
Developer(s) |
Vicarious Visions (NDS) Visual Impact (GBA) Toys For Bob (Wii) SuperVillain Studios (PS2) |
Publisher(s) | Activision |
Series | Tony Hawk's |
Platform(s) | Nintendo DS, Game Boy Advance, Wii, PlayStation 2 |
Release date(s) |
Nintendo DS Game Boy Advance Wii PlayStation 2 |
Genre(s) | Extreme sports, racing |
Mode(s) | Single-player, multiplayer, online multiplayer (Nintendo DS only) |
Tony Hawk's Downhill Jam is a video game in the Tony Hawk's series. The game was a launch title for Nintendo's Wii, and is also available for the Nintendo DS, Game Boy Advance, and PlayStation 2. The game was a timed Nintendo exclusive, before it was ported to the PlayStation 2. The game is named after the level "Downhill Jam" from the first Pro Skater, and accompanies the release of Tony Hawk's Project 8, which is conversely available on non-Nintendo consoles and the PSP.
As a departure from Neversoft's Tony Hawk games, Downhill Jam emphasizes gaining speed and racing opponents, as well as competing for high scores and completing goals. This is the only racing title in the series.
The Nintendo DS version was developed by Vicarious Visions, who gained much experience with the Tony Hawk franchise by adapting almost every previous version for GBA as well as American Sk8land for Nintendo DS.
The Nintendo DS version takes full advantage of the handheld's processing power to utilize 3-D graphics, and is often cited as one of the most exceptional DS games to employ three-dimensional, high-polygon graphics.
The Nintendo DS version has six tracks, each four times larger than a typical level from American Sk8land. The DS version has a similar character set to the Wii version, as well as the ability to create a character and customize his or her appearance, stats, and special tricks.
The Nintendo DS version maintains a traditional Tony Hawk control scheme, and much of the same trick set from Sk8land. However, flip tricks can now be held like grab tricks, reverts are eliminated, and the bert slide has been optimized for downhill racing. Additionally a combo buffer has been implemented. When a combo is broken, the player 3 seconds (a buffer) to start a trick again and save the combo. The player is allowed 20 buffers per combo, making the maximum score of 100 million points per combo still difficult to obtain.