Tomato Adventure | |
---|---|
Developer(s) |
AlphaDream Graphic Research |
Publisher(s) | Nintendo |
Director(s) | Chihiro Fujioka |
Designer(s) | Chihiro Fujioka |
Composer(s) | Yoko Sakai |
Platform(s) | Game Boy Advance, Wii U Virtual Console |
Release date(s) |
Game Boy Advance
|
Genre(s) | Role-playing video game |
Mode(s) | Single-player, Multiplayer |
Tomato Adventure (トマトアドベンチャー Tomato Adobenchā?) is a role-playing video game (RPG) developed by AlphaDream and published by Nintendo in Japan for the Game Boy Advance on January 25, 2002.
Players control DeMille through the Ketchup Kingdom while talking to people, entering places and collecting items. The object of the game is to save DeMille's girlfriend, Patharan, and the Ketchup Kingdom from King Abira by going through every village to obtain the missing parts of a robot that can give anyone access into the Gimmick Palace, a tower-like structure with a tomato on it. Instead of wandering endlessly inside places or entering battles randomly, Tomato Adventure displays enemies moving around on the screen while entering battles by bumping DeMille into them.
During battles against enemies, the player must fight using toy-like weapons called "Gimmicks", which require the player to play a mini game correctly in order to land direct hits on the enemies, depending on which Gimmick the player uses. While using Gimmicks correctly, the player will earn stars for the extreme attacks, but if the player increases the difficulty of the Gimmicks, the player will increase the attack points of the Gimmicks and earn more stars, while the mini games would be more difficult than before. When one or two gears light up above the Gimmick meter, the player now has the choice to use one of two extreme attacks, if the player has a partner joined in. If the player fails in any mini game, the Gimmick meter will drop down to zero, and the player will have to start it all over. There are four different types of Gimmicks.
Gimica is a special card game that can only be available when the player talks to a card-like character named Gimicamania at the stadium in Ois Town after the player defeats the third Super Kid. However, there are also some other characters that the player can either duel with or receive a new Gimica Card from. The object of this card game is to make the opponent have less HP than the player's HP, or drop it to zero. There are two kinds of cards:
Player must put his/her Gimmick Cards at a higher color rank than his/her opponent's; however, green beats blue. If both players have their Gimmick Cards on the same color rank, the player who has more attack points in his/her Gimmick Card will attack the opponent. If both Gimmick Cards' attack points are equal, it becomes a draw. If the player's opponent is at a higher rank, the player must either make his/her Gimmick Card's attack points the same (or nearly the same) as the opponent's in order to receive a small amount of damage, or move their Gimmick Cards up to the same color rank as the opponent's Gimmick Cards.