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Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege
Tom Clancy's Rainbow Six Siege cover art.jpg
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Director(s) Simon Larouche
Xavier Marquis
Producer(s) Sébastien Labbé
Designer(s) Daniel Drapeau
Sebestian Levesque
Programmer(s) Pierre-François Sapinski
Artist(s) Po Yuen Kenny Lam
Writer(s) Li Kuo
Lauren Stone
Composer(s) Paul Haslinger
Ben Frost
Series Tom Clancy's Rainbow Six
Engine AnvilNext
Platform(s) Microsoft Windows
PlayStation 4
Xbox One
Release PlayStation 4, Xbox One
  • WW: December 1, 2015
Microsoft Windows
  • WW: December 7, 2015
Genre(s) First-person shooter, tactical shooter
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic (PC) 78/100
(XONE) 74/100
(PS4) 73/100
Review scores
Publication Score
Destructoid 8/10
Game Informer 7/10
Game Revolution 4/5 stars
GameSpot 8/10
GamesRadar 3.5/5 stars
IGN 7.9/10
PC Gamer (US) 90/100
Polygon 6/10
VideoGamer.com 8/10

Tom Clancy's Rainbow Six Siege is a first-person tactical shooter video game developed by Ubisoft Montreal and published by Ubisoft. Considered as a successor to the now cancelled Tom Clancy's Rainbow 6: Patriots, Siege puts heavy emphasis on environmental destruction and cooperation between players. Unlike previous entries in the series, the title has no campaign and only offers an online mode.

Tom Clancy's Rainbow Six Siege is a first-person tactical shooter, in which players take control of an operator from the Rainbow team, a counter-terrorist unit. Different operators have different nationalities, weapons, and gadgets. The game features an asymmetrical structure whereby the teams are not always balanced in their ability choices. The Counter Terrorism Units (CTUs) available for play include FBI's Hostage Rescue Team, the British SAS, Germany's GSG-9, Russian Spetsnaz and France's GIGN, each of which has four operators per CTU. Canadian operators from Joint Task Force 2, two American operators from the US Navy SEALs, two Brazilian operators from BOPE, two Japanese operators from SAT, as well as two Spanish operators from GEO from the recent update of Velvet Shell are also available for play. Players also have access to a "Recruit" operator who can choose from a more flexible assortment of equipment at the expense of having no unique gadget. Players pick an operator from any unit before a round starts, and are not allowed to change operators during a round. An in-game shop allows players to purchase operators using the in-game currency "Renown", which is earned at the end of matches from actions performed in-game. The different gameplay modes award renown at different rates, with ranked matches offering the most renown multiplier potential per match. Renown can also be affected with the addition of "boosters" which give the player a 100% increase in all renown earned for 24 hours (real time not play time). Renown can also be purchased using real world currency. Each successive operator that is purchased from a single counter-terrorist unit costs an additional 500 Renown, with DLC operators costing 25,000 renown each.


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