Titanfall 2 | |
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Developer(s) | Respawn Entertainment |
Publisher(s) | Electronic Arts |
Director(s) | Steve Fukuda |
Producer(s) | Drew McCoy |
Designer(s) | Todd Alderman Mackey McCandlish |
Programmer(s) | Jon Shiring |
Artist(s) | Joel Emslie |
Writer(s) | Steve Fukuda Manny Hagopian Jesse Stern |
Composer(s) | Stephen Barton |
Engine | Source |
Platform(s) | Microsoft Windows PlayStation 4 Xbox One |
Release date(s) |
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Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | (PC) 85/100 (PS4) 89/100 (XONE) 87/100 |
Review scores | |
Publication | Score |
Destructoid | 8.5/10 |
EGM | 9/10 |
Game Informer | 9.5/10 |
Game Revolution | |
GameSpot | 9/10 |
GamesRadar | |
Giant Bomb | |
IGN | 9/10 |
PC Gamer (US) | 91/100 |
Polygon | 7/10 |
VideoGamer.com | 9/10 |
Titanfall 2 is a first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts. The sequel to Titanfall (2014), the game was released to favorable reviews in October 2016 for Windows, PlayStation 4, and Xbox One. Its single-player campaign focuses on an infantry soldier who aspires to be the pilot of a Titan – large mecha-style exoskeletons used for war.
Similar to its predecessor, the game is a first-person shooter in which players can control both a pilot and their Titans – mecha-style exoskeletons. The pilot has an arsenal of abilities which enhance their efficiency during combat. These abilities include invisibility cloaking and parkouring, such as double-jumping, zip-lining and wall-running with the use of a jump kit. These movements can be chained together in order to travel between locations quickly. Matches were designed to be "predictable", so that players can have sufficient time to react to its surroundings. The game introduces seven new gameplay mechanics: a sliding mechanic, the pulse blade, which is a throwing knife that reveals the location of any nearby enemy, the holo-pilot, a holographic pilot that mimics players' action to confuse enemies, and a grappling hook, which can be used to slingshot players to a building or an enemy it attaches to. The game also features a progression system similar to the first game, but more weapons and weapon customization are included. When the player executes an enemy, the perspective automatically shifts to third-person.
When the players gained enough points to summon a Titan, a Titan then descends from the sky. Titans are significantly slower than the pilots, but they have stronger firearms and are more powerful. The models from the first game were modified, and six loadout locked titans are introduced: Ion is an Atlas-class Titan that uses a directed-energy arsenal. Scorch is an Ogre-class Titan that uses an area-denial incendiary weaponry. Northstar is a Stryder-class Titan that excels in long range precision attacks, setting traps, and is the only Titan that has the ability to fly. Ronin is a Stryder-class Titan that specializes in close quarters combat, utilizing a shotgun and an enormous sword. Tone is an Atlas-class Titan that focuses on midrange combat with its target locking weapons. Finally, Legion is an Ogre-class Titan that utilizes a minigun designed for defense and controlling combat zones.The customization options featured are compared to the Street Fighter franchise, in which the Titans' abilities have little modifications while its appearances can be extensively customized. Computer-controlled allies and enemies also return in some of the game's multiplayer modes.