Time Masters | |
---|---|
Genre | Game Show |
Created by | Michael Boughen Wayne Cameron |
Directed by | Robert Burton |
Creative director(s) | Michael Boughen |
Presented by | Tony Johnston |
Narrated by | Mark Malone |
Country of origin | Australia |
Original language(s) | English |
No. of seasons | 3 |
No. of episodes | 195 |
Production | |
Executive producer(s) | Wayne Cameron Michael Boughen |
Producer(s) | Bob Gillow |
Location(s) |
Brisbane, Queensland (1996) Perth, Western Australia (1997-1998) |
Running time | 26 minutes |
Production company(s) | Southern Star Group |
Release | |
Original network | Seven Network |
Picture format | 4:3 PAL |
Audio format | Stereo |
Original release | 1 April 1996 – 1998 |
Chronology | |
Followed by | Wipeout |
Time Masters is an Australian children's game show hosted by Tony Johnston from 1996-1998 on the Seven Network, in 3 seasons at the beginning Tony would meet the two teams of two schoolkids. In 1998, the show ended and was replaced with Wipeout a year later also hosted by Johnston.
Each team were asked questions and then had to negotiate an obstacle course of "The Wobbly Planks" then round a corner and go into "The Groove Tube" to get to a board at the top of the course and hit one of the six possible answers and had 120 seconds to get as many as possible. Then repeated with the other team.
This round consisted of a Concentration style puzzle clue which spelled out the answer needed and one player from each team would run from one end of the studio to the other collecting plastic balls with letters printed on them, while the other would arrange them in the correct order. In a race to the finish.
Was usually an Arcade Drving Game the closest placed to first won. The game was called Cyber Cycles by Namco.
Instead of Brain Strain was Slam Dunk. One player would sit out that round. Again with 6 answers to choose from the player was now charged with throwing the basketball through the corresponding hoop number to get the question right. A member from the rival school (but not one of the players) would be bought on and sit in the SLAM DUNK chair and if the player managed to get all 6 answers correct they would be dunked into a vat of water.
A prototype Go Go Stop board. The player who sat out the first game is bought in to play this one. It was 5 squares across by 9 high with the task being get to the top as quick as possible by answering a series of questions each time you hit a blocking square.
Again it was usually an Arcade Drving Game the closest placed to first won.