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Three-card Monte

Three-card Monte
Three Card Monte.jpg
A three-card Monte game in Jaffa, Israel (2005). It has all the hallmarks of the con; the cards are slightly curved, the corners have been bent and the dealer has the cash in hand to conceal any sleight-of-hand.
Origin Spanish
Type Gambling
Players Np.
Skills required Chance
Cards 3
Deck Any Deck
Playing time 5–10 min.
Random chance Easy
Related games
Monte Bank

Three-card Monte – also known as find the lady and three-card trick – is a confidence game in which the victim, or "mark", is tricked into betting a sum of money, on the assumption that they can find the "money card" among three face-down playing cards. It is the same as the shell game except that cards are used instead of shells.

In its full form, three-card Monte is an example of a classic "short con" in which a shill pretends to conspire with the mark to cheat the dealer, while in fact conspiring with the dealer to cheat the mark. The chances of a mark winning are almost nil against a skilled con artist.

This confidence trick was already in use by the turn of the 15th century.

The three-card Monte game itself is very simple. To play, a dealer places three cards face down on a table, usually on a cardboard box which provides the ability to set up and disappear quickly. The dealer shows that one of the cards is the target card, e.g., the queen of hearts, and then rearranges the cards quickly to confuse the player about which card is which. The player is then given an opportunity to select one of the three cards. If the player correctly identifies the target card, the player gets the amount bet (the "stake") back, plus the same amount again; otherwise, the stake is lost.

Since there are only three cards, the jack of spades and jack of clubs often complement the "money card", which is usually a queen. The queen is often a red card, typically the queen of hearts. Sometimes the ace of spades is used as the money card, since the ace of spades is viewed as lucky, which might lure the mark into playing the game.

When the mark arrives at the three-card Monte game, it is likely that a number of other players will be seen winning and losing money at the game. The people engaged in playing the game are often shills, confederates of the dealer who pretend to play so as to give the illusion of a straight gambling game.

As the mark watches the game, they are likely to notice that they can follow the queen more easily than the shills seem to be able to, which sets them up to believe that they can win the game.

Eventually, if the mark enters the game, they will be cheated through any number of methods. An example of a simple scheme involves a dealer and two shills:

Dealers employ sleight of hand and misdirection to prevent the mark from finding the queen.


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Wikipedia

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