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Third Echelon

Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell.png
Genres Action-adventure, stealth
Developers Ubisoft Montreal
Ubisoft Shanghai
Ubisoft Toronto
Gameloft
Ubisoft
Publishers Ubisoft
Gameloft
Aspyr Media
Platforms Xbox, Microsoft Windows, PlayStation 2, GameCube, Game Boy Advance, Mobile phone, N-Gage, OS X, Nintendo DS, PlayStation Portable, Xbox 360, Wii, PlayStation 3, iOS, Nintendo 3DS, Android, Windows Phone, Wii U, PlayStation 4, Xbox One
Platform of origin Xbox
First release Tom Clancy's Splinter Cell
November 12, 2002
Latest release Tom Clancy's Splinter Cell: Blacklist
August 20, 2013

Tom Clancy's Splinter Cell is a series of award-winning stealth video games, the first of which was released in 2002, and their tie-in novels. The protagonist, Sam Fisher, is a highly trained agent of a fictional black-ops sub-division within the NSA, dubbed "Third Echelon". The player controls Fisher to overcome his adversaries in levels (created using Unreal Engine that were extended to emphasise light and darkness as gameplay elements). All the console and PC games in the series were critically acclaimed, and the series is commercially successful. The series, along with Assassin's Creed, is considered to be one of Ubisoft's flagship franchises, selling more than 31 million copies as of 2011.

Tom Clancy's Splinter Cell was developed in 2 years and published and released by Ubisoft for the Xbox, Microsoft Windows, Mac, PlayStation 2, GameCube and Game Boy Advance. It uses an Unreal Engine 2 that was modified to allow the light-and-dark based gameplay. A HD remastered edition of the game was released on the PlayStation Network in late 2010. To date the game has sold over 3 million copies and won IGN's Best of 2002: Xbox Game of The Year.

Pandora Tomorrow was developed by Ubisoft Shanghai and introduced multiplayer gameplay to the Splinter Cell series. In single-player mode, the game AI adapts to adjust to the player's skill level.

Ubisoft Montreal was again responsible for the third game in the series, Chaos Theory. It adds a cooperative multiplayer mode. Originally announced to be released in Fall 2004, its initial releases were made at the end of March 2005. Again the Unreal Engine was heavily modified, this time from version 2.5.


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