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Thief: The Dark Project

Thief: The Dark Project
In a dark area, a cloaked man holds a bow and pulls back on a notched, glowing arrow. Above him, the word "THIEF" is jaggedly written. Between the two are smaller, cleaner letters that read "THE DARK PROJECT".
Developer(s) Looking Glass Studios
Publisher(s) Eidos Interactive
Director(s) Greg LoPiccolo
Producer(s) Joseph Gilby
Josh Randall
Designer(s) Tim Stellmach
Ken Levine
Doug Church
Programmer(s) Tom Leonard
Kate Jenkins
Marc LeBlanc
Artist(s) Mark Lizotte
Daniel Thron
Rob Waters
Writer(s) Ken Levine
Composer(s) Eric Brosius
Series Thief
Engine Dark Engine
Platform(s) Microsoft Windows
Release
  • NA: November 30, 1998
  • EU: 1998
Genre(s) Stealth
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 89.41%
Metacritic 92/100
Review scores
Publication Score
CGW 4.5/5 stars
GamePro 5/5 stars
GameSpot 9.1/10
IGN 8.9/10
Maximum PC 9/10
PC Gamer (UK) 90%
PC Gamer (US) 90%
PC Zone 9.0/10
Computer Games Strategy Plus 4.5/5 stars
Next Generation 4/5 stars

Thief: The Dark Project is a 1998 first-person stealth video game developed by Looking Glass Studios and published by Eidos Interactive. Set in a medieval steampunk metropolis called the City, the game follows Garrett, a master thief trained by a secret society. An expanded edition of the game, Thief Gold, was released in 1999.

Thief was the first PC stealth game to use light and sound as game mechanics. Its use of first-person perspective for non-confrontational gameplay challenged the first-person shooter market, which led the developers to call it a "first-person sneaker". The game combines complex artificial intelligence with simulation systems to allow for emergent gameplay. Thief's influence has been traced to later stealth games such as Tom Clancy's Splinter Cell and Hitman.

The game received critical acclaim and has been placed on numerous hall-of-fame lists. With sales of half a million units by the year 2000, it is Looking Glass' most commercially successful game. Thief was followed by a series of three sequels: Thief II: The Metal Age (2000), Thief: Deadly Shadows (2004) and the reboot Thief (2014). Looking Glass closed after Thief II's release, and so the latter two games were developed by Ion Storm and Eidos Montréal respectively.


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