The Technomancer | |
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Developer(s) | Spiders |
Publisher(s) | Focus Home Interactive |
Composer(s) | Olivier Deriviere |
Platform(s) | Microsoft Windows PlayStation 4 Xbox One |
Release date(s) |
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Genre(s) | Action role-playing |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | (PC) 56/100 (PS4) 60/100 (XONE) 68/100 |
Review scores | |
Publication | Score |
GameSpot | 6/10 |
IGN | 4.9/10 |
PC Gamer (US) | 60/100 |
The Technomancer is an action role-playing video game, developed by Spiders and published by Focus Home Interactive. The game is set within the same universe as Spiders' previously developed game, Mars: War Logs. Olivier Deriviere scored The Technomancer.
The game is set during the War of Water, 200 years after humans colonized Mars. The protagonist is a rookie technomancer named Zachariah from Abundance, one of the powerful corporations on the red planet, who is on the run from the secret police.
There are three styles of combat. The player can add companions to their party, who can then level up. The player will also be able to improve their own combat abilities, and they can make different choices about how to solve each quest. There will be five different endings. The player can craft their weapons and armor. There are four different skill trees. It will feature technomancy.
The game was first announced on April 10, 2015. Spiders wrote an open letter to PlayStation Blog accompanied by a new trailer for the game. A 13-minute gameplay video was released on August 7, 2016, and another five-minute video was released on June 21, 2015.
In an April interview, CEO Jehanne Rousseau explained that "Mars is a lot bigger in The Technomancer compared to what you saw in Mars: War Logs." There will be several hubs and cities that can be unlocked. Rousseau estimated the main quest to be around 25 to 30 hours of play and "easily extended to around 50 hours with the inclusion of side quests." Overall there are around 4 times as many quests as there were in Bound by Flame. In a second interview when asked about the possibility of DLC, Rousseau stated that the game would be a complete and finished product, and although they do not currently have plans for additional content after launch, Spiders "may consider it at a later date." According to Spiders CEO and Creative Director, Jeanne Rousseau, the game is their largest and most expensive to date.