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Technomancy


Technomancy is a term in science fiction and fantasy that refers to a category of magical abilities that affect technology, or to magical powers that are gained through the use of technology.

It is a portmanteau of technology and -mancy, a suffix used in magical sciences to refer to specific types of specialization or divination (-mancy is derived from the Greek manteia, meaning divination).

An early appearance of the term can be found in Steve Martindale's 1990 short story "Technomancy" in the magazine Aboriginal Science Fiction.

Technomancy is a common theme in certain subgenres of both science fiction and modern-day fantasy fiction, particularly fiction that crosses the sci-fi and fantasy genres, as well as role playing games that take place in similar settings. Strictly speaking, though, it belongs fully to the realm of fantasy since it can be magic that is used on technology that presently exists. It most commonly appears in science fantasy. The term technomancy has been gaining usage on webcomics on the internet, although it is used in a vague sense.

It is also distinct from what is sometimes called "magitech" (technology that uses magic, as used by D.O.L.L.Y. in the comic the Wotch.) Magitech considers magic and science to be two parts of one force. Technomancy has magic affecting science, but not working in the same process. another explanation of technomancy is the combination of necromancy and technology.

In some settings technomancy may be totally scientific in nature in accordance with Arthur C Clarke's third law of prediction:

Examples of users of this type of technomancy are the Technomages of the Babylon 5 universe; and in Ilium/Olympos, where the supernatural powers of wizards and gods come from an advanced technology.


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