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The Silver Case

The Silver Case
The Silver Case cover.png
PlayStation cover art
Developer(s) Grasshopper Manufacture
Publisher(s) ASCII Entertainment
Distributor(s) Limited Run Games (PC)
Director(s) Goichi Suda
Producer(s) Hiroyuki Tamura
Designer(s) Goichi Suda
Programmer(s) Yuichi Ogawa
Masashi Niwano
Toshihiro Fujikawa
Artist(s) Takashi Miyamoto
Writer(s) Goichi Suda
Masahi Ooka
Sako Kato
Composer(s) Masafumi Takada
Platform(s) PlayStation
Microsoft Windows
OS X
PlayStation 4
Release
Genre(s) Adventure, visual novel
Mode(s) Single-player
Review scores
Publication Score
PC PS
Famitsu 30/40
GameSpot 5/10
PC Gamer (US) 50%
Hardcore Gamer 4/5
RPGFan 88%
Aggregate score
Metacritic 67/100
(9 reviews)

The Silver Case (Japanese: シルバー事件, Hepburn: Shirubā Jiken?) is an adventure visual novel video game developed by Grasshopper Manufacture and published by ASCII Entertainment for the PlayStation in 1999. It was directed, designed and co-written by Goichi Suda. A remastered version was released digitally by Grasshopper Manufacture worldwide for Microsoft Windows and OS X in 2016, while a port for the PlayStation 4 will be released by NIS America in 2017. A port for the Nintendo DS was also in development, but never released due to Suda's dissatisfaction with the final product.

The setting is contemporary Japan, and takes place in a universe which would be used by Suda in later works. Within a city called the 24 Districts, a series of bizarre murders occurs, prompting the 24 Districts Police Department to send two detectives from their High-degree Murder Division to solve the case. The killings are soon linked to Kamui Uehara, a notorious serial killer who supposedly died several years before. The gameplay revolves around text-based situations, point-and-click mechanics, and interactive question and answer segments.

The Silver Case was the debut title of Grasshopper Manufacture, beginning development with the studio's formation in 1998. As they had limited staff and resources, Suda devised the window-based story-telling to make best use of their assets. The story, written by Suda, Masahi Ooka and Sako Kato revolved around themes of crime and the clashing of people on different sides: its themes would become a recurring feature in later titles developed by Suda. The character designs were done by Takashi Miyamoto, while the music was composed by Masafumi Takada.


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