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The Raven: Legacy of a Master Thief

The Raven: Legacy of a Master Thief
Developer(s) King Art Games
Publisher(s) The Adventure Company
Distributor(s) Nordic Games
Platform(s) Windows, Mac, Linux, PlayStation 3, Xbox 360
Release Steam
  • WW: July 23, 2013
PS3
  • NA: January 14, 2014
Genre(s) Point-and-click adventure, puzzle, mystery, detective, crime, noir
Mode(s) Single-player

The Raven: Legacy of a Master Thief is an episodic point-and-click adventure video game developed by King Art Games.

The gameplay incorporates elements of and detective work. It includes some cross-genre gameplay standards such as lockpicking doors and gathering key items. It also includes a point system, which serves as a ranking system and can be used to unlock new areas of the map. One of its main gameplay elements is puzzle solving.

Taking place in 1964, the plot revolves around a set of rubies known as the Eyes of the Sphinx one of which was stolen by an unknown person wearing a mask, and the other must by guarded by the player's character as it is transported to an exhibition in Cairo Egypt. Contrary to common detective genre conventions, you play as middle-aged Swiss police constable Anton Jakob Zellner, a who manages to stumble his way through this case which a non-playable well-respected detective known as Nicolas Legrand is also on. Though he has a fond interest in detective novels, Zellner has little experience in detective work.

The game was released on Steam as of July 23, 2013.

The game received mixed or average reviews from critics on Metacritic with a score of 74.IGN made a favorable comparison between Legacy of a Master Thief and classic literary works such as And Then There Were None.Joystiq praised the game for its writing and voice acting, praising in particular the nuances in main character Zellner's voice, but criticized it for being formulaic with a clunky execution.Game Informer's review was mixed, expressing excitement for the next installment in the series and finding the game's mystery intriguing enough to cover for "antiquated design", but claimed a cliffhanger ending required one to play all three episodes to feel fulfilled.

GameSpot called the game boring and criticized it for glitchy movement.


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