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The Neverhood

The Neverhood
The Neverhood - box art.jpg
Developer(s) The Neverhood, Inc.
Publisher(s) DreamWorks Interactive
Distributor(s) Electronic Arts
Designer(s) Doug TenNapel
Mark Lorenzen
Artist(s) Mike Dietz
Ed Schofield
Mark Lorenzen
Stephen Crow
Composer(s) Terry Scott Taylor
Platform(s) Microsoft Windows, PlayStation
Release date(s) Microsoft Windows
  • NA: October 31, 1996
PlayStation
  • JP: April 23, 1998
Genre(s) Point-and-click adventure
Mode(s) Single-player
Aggregate score
Aggregator Score
GameRankings 87.00%
Review scores
Publication Score
Adventure Gamers 4.5/5 stars
Game Revolution B+
GameSpot 4.9/10
Entertainment Weekly A

The Neverhood (also called The Neverhood Chronicles, released in Japan as Klaymen Klaymen) is a 1996 point-and-click adventure game developed by The Neverhood, Inc. and published by DreamWorks Interactive. The game follows the adventure of a claymation character named Klaymen as he discovers his origins and his purpose in a world made entirely out of clay. When the game was originally released, it was unique in that it featured all of its animation done entirely in claymation, including all of the sets, rather than 2- or 3-dimensional computer graphics, like many other games at its time. The gameplay consists mostly of the player guiding the main character Klaymen around and solving puzzles to advance in the game. As the player advances through different areas of the game, there are various video sequences that help advance the plot. In addition to being unique, The Neverhood aimed at being quirky and humorous, as is evident by the characters, the music, and the plot sequence of the game.

The titular Neverhood is a surreal landscape dotted with buildings and other hints of life, all suspended above an endless void. However, the Neverhood itself is bizarrely deserted, with its only inhabitants being Klaymen (the main protagonist and player character), Willie Trombone (a dim individual who assists Klaymen in his travels), Klogg (the game's antagonist who resembles a warped version of Klaymen), and various fauna that inhabit the Neverhood (most infamously the 'weasels', monstrous, crablike creatures that pursue Klaymen and Willie at certain points in the game). Much of the game's background information is limited to the 'Hall Of Records' which is notorious for its length, taking several minutes to travel from one end of the hall to the other.

The game begins with Klaymen waking up in a room and exploring the Neverhood, collecting various discs appearing to contain a disjointed story narrated by Willie. As Klaymen travels the Neverhood, he occasionally crosses paths with Willie, who agrees to help him in his journey while Klogg, who is spying on Klaymen from afar, tries to threaten Klaymen into giving up his quest. Eventually, Klaymen's quest directs him to Klogg's castle, and for this Klaymen enlists the help of Big Robot Bil, a towering automaton and a friend of Willie's.

As Bil (with Klaymen and Willie on board) marches to Klogg's castle, Klogg unleashes his guardian, the Clockwork Beast, to intercept Bil. The two giants clash and Bil proves victorious, but as he forces open the castle door for Klaymen to enter, Klogg gravely injures Bil by firing a cannon at him. Klaymen manages to get in, but Bil loses his footing and falls into the void with Willie still inside. Alone in Klogg's castle, Klaymen finds a terminal, and should he collect all of Willie's discs, the full extent of his tale is revealed; the Neverhood itself is the creation of a godlike being named Hoborg, who created the Neverhood in the hopes of making himself happy. Realizing that he was still alone, Hoborg creates himself a companion by planting a seed into the ground, which grows into Klogg. As Hoborg welcomes Klogg to the Neverhood, the latter tries to take Hoborg's crown, which Hoborg forbids Klogg from doing. Envious, Klogg manages to steal Hoborg's crown, rendering Hoborg inert in the process, and the crown's energies disfigure Klogg. With Hoborg lifeless, any further development of the Neverhood ground to a halt.


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