The Lost World: Jurassic Park | |
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Developer(s) | Sega AM3 |
Publisher(s) | Sega |
Distributor(s) | Universal Interactive |
Director(s) | Ogasawara Shinichi |
Producer(s) | Kumagai Mie |
Series | Jurassic Park |
Platform(s) | Arcade |
Release | Summer 1997 |
Genre(s) | Rail shooter |
Mode(s) | Single player, multiplayer |
Cabinet | Stand-up, Dedicated Sit-Down |
Arcade system | Sega Model 3 (Step 1.5) |
Display | Raster |
The Lost World: Jurassic Park is a light gun arcade game from Sega. It was released in 1997, and is based on the film of the same name. The film's director, Steven Spielberg, received one of the arcade cabinets as a gift from Sega of America. It is also a follow-up to Sega's 1994 Jurassic Park arcade game. A third arcade game based on Jurassic Park III was made by Konami in 2001.
Ian Malcolm and Sarah Harding go missing after landing on Isla Sorna to conduct an investigation. A rescue team is sent to the island. The player controls one of two rangers, whose goal is to find Malcolm and Harding.
The game features five levels based on environments from the film, including a laboratory and a workers' village. Four of the levels feature a boss battle that must be won to advance the game. Boss enemies include Tyrannosaurus, Deinosuchus and Carnotaurus. Velociraptors are also featured as enemies throughout the game. Pachycephalosaurs, Compsognathus and venom-spitting Dilophosaurs are also encountered throughout the game. At times, the game presents the player with an opportunity to rescue a human who is being attacked by one or multiple dinosaurs. Killing the dinosaur(s) results in the human rewarding the player with either a temporary weapon upgrade or additional health.
Sega's AM3 development division began developing the game in early 1997, after receiving permission from Universal Studios. Sega AM3 utilized Sega's Model 3 arcade system board, as Model 2 was not advanced enough for certain game features. Model 3 allowed the game to operate at 60 frames and 100,000 polygons per second. Early in development, the developers only had access to the film's original script. Action scenes from the script were added into the game. The developers also worked with the film's promotional crew. Level designs were inspired by the film's sets, which some of the developers later visited.