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The Lost Room

Thelostroom.jpg
The Lost Room's DVD cover
Created by
Starring
Country of origin United States
Original language(s) English
No. of episodes 3
Production
Producer(s)
  • Richard Hatem
  • Christopher Leone
  • Laura Harkcom
  • Paul Workman
  • Peter Chomsky
  • Bill Hill
  • Paul Kurta
Running time 87 minutes
Release
Original network Sci Fi Channel
Original release December 11 (2006-12-11) – December 13, 2006 (2006-12-13)

The Lost Room is a 2006 science fiction television miniseries that aired on the Sci Fi Channel in the United States. The series revolves around the titular room and some of the everyday items from that room which possess unusual powers. The show's protagonist, Joe Miller, is searching for these objects to rescue his daughter, Anna, who has disappeared inside the Room. Once a typical room at a 1960s motel along U.S. Route 66, the Lost Room has existed outside of normal time and space since 1961, when what is referred to only as "the Event" took place.

The Room is the now nonexistent Room 10 at the abandoned Sunshine Motel outside Gallup, New Mexico. At 1:20:44 p.m. on May 4, 1961, something happened at the site of the Room that erased it and all its contents. This is referred to as "the Event" or "the Incident", and is thought to be the reason for the unusual properties of the Room and the Objects from within it. At the time of the Event, the motel was in serviceable condition, but after the event nobody remembers that a tenth room ever existed. One of the Objects, the undeveloped Polaroid picture, allows a person to view the tenth room as it was at the time of the Event by standing at its now vacant location at the Sunshine Motel ruins.

The Room can be accessed only by the person who has the Key. The Key will open any hinged door with a pin tumbler lock anywhere in the world, turning that door into a portal accessing the Room regardless of where it would normally open into. As Joe Miller sees on the surveillance tape, when a door is opened using the key, it appears closed if viewed from the other side of that door. When exiting the Room, its door opens not necessarily to the original place of entry, but to any room the holder of the Key has in mind, or to a random room if the user does not focus. To reach a specific room the user must have a clear picture of the room's door and the area around it. The "Lost" Room thus serves as a means of instant travel between similar doors anywhere on Earth. Hinged doors with types of locks other than a tumbler lock or with no lock at all, sliding doors and rotating doors cannot be used to access the Room. The door used does not have to be installed in a wall and can be a smaller prop door or a freestanding doorway; the only important elements are the lock and that it be a hinged door.


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