The Legend of Heroes: Trails in the Sky Second Chapter |
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Cover art
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Developer(s) | Nihon Falcom |
Publisher(s) | |
Artist(s) | HACCAN Yuu Shiina |
Composer(s) | Falcom Sound Team jdk (Hayato Sonoda, Takahiro Unisuga, Ryo Takeshita) |
Series | The Legend of Heroes - Trails in the Sky |
Platform(s) | Microsoft Windows, PlayStation Portable, PlayStation 3, PlayStation Vita |
Release |
Microsoft Windows
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Genre(s) | Role-playing |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 80% (PC) |
Review scores | |
Publication | Score |
9/10 | |
PlayStation Universe | 8.5/10 |
RPGamer | 4/5 |
RPGFan | 88% (PC) 82% (PSP) |
The Legend of Heroes: Trails in the Sky Second Chapter, known as Eiyū Densetsu VI Sora no Kiseki SC (英雄伝説VI 空の軌跡 SC) in Japan, is the second of three games in the Trails in the Sky sub-series of the The Legend of Heroes series of role-playing video games. Initially released in 2006 for Microsoft Windows and 2007 for the PlayStation Portable in Japan, the game has taken substantially longer to release in English regions due to the massive quantity of text to translate in both Second Chapter and its predecessor, First Chapter. Initially scheduled for a 2014 North American release, its size, among other complications, led to its delay into 2015. The English version was finally released on October 29, 2015, on the PlayStation Network for the PlayStation Portable and PlayStation Vita, Steam, and GOG.com. Japanese-only high-definition versions were also released, including a HD port to the PlayStation 3 in 2013, and a HD remake for the Vita in 2015.
The game plays similarly to its predecessor; a role-playing video game with turn based battles. However, several new features were added. Most notably being the addition of chain crafts, attacks in which 2, 3, or 4 members of the party may attack enemies together.
The game's story is a direct sequel to the first chapter of The Legend of Heroes: Trails in the Sky, with the story picking up directly after the first entry's ending.
In 2010, Xseed Games confirmed that they acquired the rights to all three games in the Trails in the Sky trilogy. However, the first game proved to be a massive undertaking, having over 1.5 million Japanese characters to be translated, and did not meet Xseed's sales goals. The unfavorable "large undertaking, low payoff" ratio, if continued, would put them out of business. Technical issues also complicated release; the game's massive size necessitated a two disc release, which in turn caused issues releasing the game on PlayStation Network for digital download, and the decline of PlayStation Portable's presence in North America made it difficult to proceed with a multiple disc physical release (a rare occurrence for the system). Xseed stated that while they weren't cancelling the English release of Second Chapter, they couldn't keep it as a main focus either, and needed to work on other games to maintain financial stability. While Falcom eventually announced that the technical issues regarding putting the game on PSN had been solved in October 2012, little other news on the game's localization arose in 2012 or the first half of 2013.