The House of the Dead 4 | |
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Developer(s) | Wow Entertainment |
Publisher(s) | Sega |
Director(s) | Takashi Oda |
Composer(s) | Susumu Tsukagoshi Makito Nomiya |
Series | The House of the Dead |
Platform(s) | Arcade PlayStation 3 (PlayStation Network) |
Release date(s) |
Arcade
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Genre(s) | Rail shooter |
Mode(s) | Single player, multiplayer |
Cabinet | 29" Upright, 52" (4:3 Screen) Deluxe, 62" (16:9 Screen) Widescreen Deluxe |
Arcade system | Sega Lindbergh |
Display | Raster, XGA |
Aggregate score | |
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Aggregator | Score |
Metacritic | 73/100 (PS3) |
Review scores | |
Publication | Score |
GamesMaster | 83% (PS3) |
Play | 82% (PS3) |
Gaming Age | A− (PS3) |
Robo Awesome | 75% (PS3) |
3DJuegos | 6.9/10 (PS3) |
Meristation | 7/10 (PS3) |
Total Revue | 7/10 (PS3) |
Vandal Online | 7.5/10 (PS3) |
DigitalChumps | 7.8/10 (PS3) |
Just Push Start | 7.8/10 (PS3) |
The Gamers Hub |
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Arcade Belgium | 17/20 (ARC) |
The House of the Dead 4 is a horror-themed light gun arcade game and the fourth installment of the House of the Dead series of video games, developed by Sega. The game takes place between the events of The House of the Dead 2 and The House of the Dead III, and introduced several new gameplay concepts. Players can control characters James Taylor, from The House of the Dead 2 (on the left side), or Kate Green, a new character to the series (on the right side). The world record of 135,910 points was made by Ricky Stapp using one credit on the arcade system in Circle Center Mall in Indianapolis, IN.
The House of the Dead 4 is the first game to run on the Sega Lindbergh arcade system board. A PlayStation 3 version featuring support for PlayStation Move and the two stages from The House of the Dead 4 Special was released on April 17, 2012 on the PlayStation Network.
The player can reload the gun by shaking it, or by just pointing off the screen. The game also features grenades that the player can throw to destroy large numbers of enemies. Additional grenades can be earned by completing certain tasks or by shooting crates. At some points in the game, players are required to shake the gun vigorously in order to escape certain situations.
The game features branching paths. Most of the paths lead to the same point in the game's story. As with The House of the Dead III, there is an end-of-stage bonus where players can receive extra lives depending on headshot level combo, accuracy, and score. Another returning factor is the presence of the "Cancel" bar.
The game runs on a critical shots counter where the player is encouraged to go for headshots rather than spraying ammo at the enemy. It starts off as Good, Excellent, Amazing and then Perfect. Getting hit, or killing an enemy not by the head resets the counter.