The Fairyland Story | |
---|---|
Developer(s) | Taito |
Publisher(s) | Taito |
Director(s) | M. Ogata M. Hatano |
Designer(s) | Kazutomo Ishida Hiroshi Tsujino |
Composer(s) | Y. Tsuchida Tadashi Kimijima |
Platform(s) | Arcade, MSX, X68000, mobile |
Release |
Arcade
|
Genre(s) | Platformer |
Mode(s) | Up to 2 players (alternating) |
Cabinet | Upright |
Display | Raster, standard resolution |
The Fairyland Story (フェアリーランドストーリー? Fearīrandosutōrī) is an arcade platform game released by Taito in July 1985. The game was ported to the MSX and X68000 computers, and later was included in Taito Memories and Taito Legends 2 for the PlayStation 2 for the Xbox and the PC.
In the game, the player guides the little witch Ptolemy through a series of single-screen levels, the goal being to eliminate all enemies and proceed to the next level. Ptolemy's main weapon is her magic attack, which can turn enemies into cakes for a short while. While in a "caked" form, the enemies can be either be destroyed by further magic attacks or by being dropped off a platform, possibly squashing other enemies below. Squashing more than one enemy results in an award of more points and, sometimes, in extra bonuses. 2000 points are awarded for squashing an enemy below a cake, with each additional enemy doubling the amount of points awarded. If three or more enemies are killed at once in one spot, bonus coins appear in that spot which may be collected for additional points.
Ptolemy's enemies include typical fantasy beings like orcs, mages, ogres, and dragons. If Ptolemy takes too long to clear a level of a last remaining enemy, eventually that enemy will disappear without an award of points. If, however, Ptolemy takes too long to clear more than one enemy from the level, a flying devil appears that can kill Ptolemy by touching her, and it begins to follow her slowly. The devil is invulnerable to attack and the only way to survive is for Ptolemy to kill all remaining enemies. This game element is very similar to the "Beluga" or "Skel Monsta" fish that limit the time allowed for each level in the later Taito game Bubble Bobble.