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The Eternity Code

Artemis Fowl: The Eternity Code
Artemisfowl3.JPG
First edition cover
Author Eoin Colfer
Country Ireland
Language English
Series Artemis Fowl series
Genre Fantasy novel
Published 27 April 2003 Viking Press
Media type Print (hardback & paperback), Audiobook CD
Pages 352 pp (first edition, hardback)
ISBN (first edition, hardback) 0141321318 (third edition, paperback)
OCLC 249117789
Preceded by The Arctic Incident (2002)
Followed by The Opal Deception (2005)

Artemis Fowl: The Eternity Code (known as Artemis Fowl and the Eternity Code in Europe) is the third book of Irish children's fiction author Eoin Colfer's Artemis Fowl series. It is preceded by Artemis Fowl: The Arctic Incident and followed by Artemis Fowl: The Opal Deception. The storyline follows Artemis Fowl and his companions as they struggle to recover the "C Cube", a supercomputer Artemis had constructed from fairy technology, when Jon Spiro manages to steal it. Critical response was generally favourable.

Artemis Fowl II, the 13-year-old criminal mastermind, has created a supercomputer which he calls the "C Cube", from the stolen fairy LEPrecon helmets confiscated by Butler in the siege of Fowl Manor. It far surpasses any human technology made so far. Fowl meets Chicago businessman Jon Spiro in London to show him the Cube, in an attempt to buy a considerable amount of gold in exchange for keeping the Cube off the market. However, Spiro ambushes and outwits Artemis and steals the Cube. In the process, Butler, Artemis' bodyguard is shot by one of Spiro's staff, Arno Blunt.

Artemis' demonstration of the Cube inadvertently detects Fairy technology below ground, causing a shutdown of all equipment in Haven city. In response, Commander Root sends Captain Holly Short to London to find what the disturbance was caused by. Naturally, she locates Artemis, who persuades her to revive Butler with fairy magic and the aid of cryogenics. The procedure saves Butler's life, but ages him approximately 15 years. Artemis reveals the Cube's existence to Holly and the LEP's technical expert Foaly, and Holly flies Butler and Artemis back to Fowl Manor to plan their next move.

Spiro, meanwhile, has commissioned a mob family from Chicago to capture Artemis to break the Cube's Eternity Code keeping Spiro locked out of its software. By pure chance, one of its employees is the dwarf Mulch Diggums, who is sent along with the thug Loafers to Fowl Manor to do the job. Although Mulch is rumbled, Loafers is incapacitated by Juliet, Butler's little sister, who has just returned from a failed final test at Madame Ko's academy, where Butler trained to be a bodyguard. After a discussion with Root, who gives them 48 hours before he sends in a full Retrieval team, Artemis comes up with an elaborate plan to retrieve the Cube from Spiro's office in Chicago, involving the use of Holly, Mulch and Juliet. Root demands a mind-wipe of the three humans after the job is done, so Artemis leaves Butler in Ireland to ensure their memories survive.


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