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The Asian Dynasties

Age of Empires III: The Asian Dynasties
Age of Empires III The Asian Dynasties Cover.jpg
Developer(s) Ensemble Studios (original)
Big Huge Games (original)
MacSoft (port and updates)
Robot Entertainment (updates)
Publisher(s) Microsoft Game Studios (PC)
MacSoft (Mac)
Designer(s) Bruce Shelley
Brian Reynolds
Series Age of Empires
Platform(s) Microsoft Windows
Mac OS X
Release PC:
  • NA: October 23, 2007
  • EU: November 2, 2007

Mac:
  • NA: August 5, 2008
  • EU: August 24, 2008
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 79%
Metacritic 81%
Review scores
Publication Score
GameSpot 7.5/10
GameSpy 4.5/5 stars
IGN 8.0/10

Age of Empires III: The Asian Dynasties is the second expansion pack for the real-time strategy video game Age of Empires III developed through a collaboration between Ensemble Studios and Big Huge Games, and published by Microsoft Game Studios. The Mac version was ported over, developed and published by Destineer's MacSoft. The game is the second expansion pack following The WarChiefs. The game introduces three new civilizations; China, Japan, and India. It also introduced minor people, campaigns, maps, and game modes.

Age of Empires III: The Asian Dynasties for PC was released in North America on October 23, 2007. The Mac version was released on August 5, 2008. The game was generally received well by critics, mostly praising graphics, and sometimes criticizing predictable aspects of the game. It earned a 79% score on GameRankings and an 81% on Metacritic.

The gameplay of Age of Empires III: The Asian Dynasties followed a similar format to the original game, Age of Empires III. Rather than introduce new methods of gameplay, most changes were focused on introducing new content to the game.

Export is a special resource, only available to the three Asian civilizations, and is used to hire foreign troops and research technologies from the consulate, where the player can choose a foreign ally or, for the Japanese, isolationism. Export is generated automatically when the villagers are gathering, but its gather rate is much slower than other resources, making it challenging to afford a large foreign army. Export Rate / Experience points are also generated by other means (like sacred cows for Indians) and are specific to each clan.


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