The Adventures of Bayou Billy | |
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North American cover art
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Developer(s) | Konami |
Publisher(s) | Konami |
Designer(s) | Nakamoto Ichigou Moon Nakamoto Susumu Kusaka Azusa Fujimoto |
Programmer(s) | Kazuhiro Aoyama Mitsuaki Ogawa Tsukasa Hiyoshi Etsunobu Ebisu |
Composer(s) | Jun Funahashi Kiyohiro Sada Hidenori Maezawa Atsushi Fujio Tsutomu Ogura |
Platform(s) | Nintendo Entertainment System |
Release |
NES
Wii U |
Genre(s) | Beat 'em up/shooting/racing |
Mode(s) | Single player |
The Adventures of Bayou Billy is an action game released by Konami for the Nintendo Entertainment System in North America in 1989 and in the PAL region in 1991. It is a revised version of the 1988 Family Computer game Mad City (マッド・シティ?), which has been modified with many graphical changes and an increase in the game's difficulty level. The game employs various play styles that were popular at the time such as beat-'em-up, gun shooting and racing.
Billy West, otherwise known as Bayou Billy, is a Crocodile Dundee-like survivalist, vigilante, and former U.S. soldier from New Orleans who has fought against a local crime boss known as Godfather Gordon. In retaliation for interfering with his smuggling operations, Gordon kidnaps Billy's girlfriend Annabelle Lane in order to lure Billy into one final battle. Billy's quest to save Annabelle consists of nine stages that takes him from the swamplands to Bourbon Street as he battles Gordon's henchmen and eventually arrives at Gordon's estate to come face-to-face with the big boss himself.
The majority of the game follows a beat-'em-up format in which the player character (Billy) must engage in hand-to-hand combat against every enemy he encounters in order proceed from one area to the next until reaching the end of each stage before his health runs out. Billy's basic attacks consists of a punch, a kick and a jump kick performed by pressing the A and B buttons simultaneously. The player can also arm Billy with one of three melee weapons dropped by certain enemies: a throwing knife, a club and a whip. If the player picks up a new weapon while Billy is still in possession of a previous one, the new weapon will overwrite the previous one. Billy can also pickup guns, which the player can draw or withdraw at any time by pressing the Select button (when Billy is using a gun, the number next to the "bullet" indicator on the top portion of the screen will start flashing). Other power-ups in these stages include a chicken drumstick that refills Billy's health and a body armor that protects Billy from enemy bullets and reduces the damage he takes from other attacks. While the majority of the enemies in the beat-'em-up stages are human bad guys, the player will occasionally fight animals as well such as crocodiles, eagles and guard dogs.