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Test Drive 5

Test Drive 5
Test Drive 5.jpg
Developer(s) Pitbull Syndicate
Publisher(s) Accolade
Electronic Arts (Europe)
Capcom (Japan)
Series Test Drive
Platform(s) PlayStation, Microsoft Windows
Release PlayStation
  • NA: September 30, 1998
  • EU: December 1998
  • JP: March 25, 1999
Microsoft Windows
  • NA: November 30, 1998
Genre(s) Racing
Mode(s) Single-player, multiplayer

Test Drive 5 is a racing video game developed by Pitbull Syndicate for the PlayStation and Microsoft Windows. It is the fifth entry in the Test Drive series of video games.

The game focuses mainly on racing on a variety of courses around the world. Cops, traffic, and weather make each race a challenge. Many secret cars and tracks were included in the game, along with several cheat codes. Many jumps were included, some of them hidden. Cop chases can break out whenever the player passes a CPU police car during a race. The game supported multiplayer racing for up to six players, and two-player split-screen racing on one computer. Two player drag racing is also an option.

The game has a soundtrack featuring KMFDM, Fear Factory, Gravity Kills, Junkie XL, and Pitchshifter.

There are 18 tracks in the game, with 17 real-world tracks, plus one fictional circuit.

Winning in a checkpoint track unlocks a reverse version of the track. Winning in a circuit track unlocks a vehicle.

The game includes 28 licensed vehicles, including the Ford Mustang and Aston Martin Vantage. These vehicles range from ultra-fast sports cars to souped up muscle cars. In addition, police cars are available in Cop Chase mode. Police car and original cars become playable in Single Race and Drag Race modes by winning all tournament races or entering a cheat code.

Some licensed vehicles are unlocked by winning a circuit track, while others are earned by winning tournaments, which causes different vehicles to be unlocked depending on tournament types.

All computer-controlled vehicles have the same top speeds, which depends on difficulty and vehicle dynamics settings.

Arcade vehicle dynamics cause vehicles to accelerate and decelerate faster, have higher top speeds, and have greater crash effects than the Simulation setting.


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