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Tekken Tag Tournament

Tekken Tag Tournament
Tekken Tag Tournament.jpg
Developer(s) Namco
Publisher(s) Namco
Director(s) Masahiro Kimoto
Katsuhiro Harada
Yuichi Yonemori
Producer(s) Yasuhiro Noguchi
Composer(s) Akitaka Tohyama
Yuu Miyake
Nobuyoshi Sano
Keiichi Okabe
Series Tekken
Platform(s) Arcade, PlayStation 2, PlayStation 3
Release date(s) Arcade
July, 1999
PlayStation 2
  • JP: March 30, 2000
  • NA: October 26, 2000
  • EU: November 24, 2000
PlayStation 3
  • NA: November 22, 2011
  • AU: November 24, 2011
  • EU: November 25, 2011
  • JP: December 1, 2011
Genre(s) Fighting
Mode(s) Single-player, Multiplayer
Cabinet Upright
Arcade system Namco System 12
Display Raster, horizontal orientation
Aggregate scores
Aggregator Score
GameRankings 85.75%
Metacritic 85/100
Review scores
Publication Score
AllGame 4/5 stars
Famitsu 38/40
GameSpot 9.6/10
IGN 8.7/10

Tekken Tag Tournament (鉄拳タッグトーナメント Tekken Taggu Tōnamento?) (commonly abbreviated as Tekken Tag and TTT) is the fourth main installment in Namco's Tekken fighting game series. It, however, is not canonical to the Tekken storyline.

Tekken Tag Tournament was originally released as an arcade game in 1999 before becoming a launch title for the PlayStation 2 in 2000. The arcade version operated similarly, but ran on a 32-bit graphics engine like Tekken 3. It received upgraded graphics when it was ported to the PlayStation 2. Its sequel Tekken Tag Tournament 2 was released in 2011. A remastered version of the game titled Tekken Tag Tournament HD was released for the PlayStation 3 in November 2011, as part of Tekken Hybrid.

Continuing the fighting mechanics from Tekken 3, Tekken Tag Tournament sees players battling in teams of two characters. At any point in the match, the player can hit a tag button to swap out with their other fighter, allowing the resting fighter to recover some lost health. The tag can be implemented in many ways, such as in between combos or utilizing special throws. At times when a resting fighter's lifebar is flashing, that character can be tagged in to be given a temporary boost in strength. Unlike other tag games such as Capcom's Vs. series, players are defeated when only one of their fighters lose all of their health, requiring players to be strategic about tagging their fighters. In the event of a timeout, the team with the most accumulative health remaining wins the round.


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