Tekken Tag Tournament | |
---|---|
Developer(s) | Namco |
Publisher(s) | Namco |
Director(s) | Masahiro Kimoto Katsuhiro Harada Yuichi Yonemori |
Producer(s) | Yasuhiro Noguchi |
Composer(s) | Akitaka Tohyama Yuu Miyake Nobuyoshi Sano Keiichi Okabe |
Series | Tekken |
Platform(s) | Arcade, PlayStation 2, PlayStation 3 |
Release date(s) |
Arcade July, 1999 PlayStation 2 PlayStation 3 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer |
Cabinet | Upright |
Arcade system | Namco System 12 |
Display | Raster, horizontal orientation |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 85.75% |
Metacritic | 85/100 |
Review scores | |
Publication | Score |
AllGame | |
Famitsu | 38/40 |
GameSpot | 9.6/10 |
IGN | 8.7/10 |
Tekken Tag Tournament (鉄拳タッグトーナメント Tekken Taggu Tōnamento?) (commonly abbreviated as Tekken Tag and TTT) is the fourth main installment in Namco's Tekken fighting game series. It, however, is not canonical to the Tekken storyline.
Tekken Tag Tournament was originally released as an arcade game in 1999 before becoming a launch title for the PlayStation 2 in 2000. The arcade version operated similarly, but ran on a 32-bit graphics engine like Tekken 3. It received upgraded graphics when it was ported to the PlayStation 2. Its sequel Tekken Tag Tournament 2 was released in 2011. A remastered version of the game titled Tekken Tag Tournament HD was released for the PlayStation 3 in November 2011, as part of Tekken Hybrid.
Continuing the fighting mechanics from Tekken 3, Tekken Tag Tournament sees players battling in teams of two characters. At any point in the match, the player can hit a tag button to swap out with their other fighter, allowing the resting fighter to recover some lost health. The tag can be implemented in many ways, such as in between combos or utilizing special throws. At times when a resting fighter's lifebar is flashing, that character can be tagged in to be given a temporary boost in strength. Unlike other tag games such as Capcom's Vs. series, players are defeated when only one of their fighters lose all of their health, requiring players to be strategic about tagging their fighters. In the event of a timeout, the team with the most accumulative health remaining wins the round.