Team Fortress Classic | |
---|---|
The box art for Team Fortress Classic depicts the Heavy Weapons class against the backdrop of Half-Life's box art
|
|
Developer(s) | Valve |
Publisher(s) |
|
Designer(s) |
|
Series | [*] |
Engine | GoldSrc |
Platform(s) | Microsoft Windows, OS X, Linux |
Release date(s) |
April 7, 1999
|
Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
Aggregate score | |
---|---|
Aggregator | Score |
GameRankings | 85.43% |
Team Fortress Classic is a team-based online multiplayer first-person shooter video game developed and released by Valve in 1999. Based on the 1996 Quake modification Team Fortress, the title was ported to Valve's GoldSrc engine as a way of promoting Half-Life's software development kit.
Matches in Team Fortress Classic pit two teams against each other, with each team member having access to nine distinct classes. Competition takes place in a variety of scenarios, usually capture the flag, VIP protection, or territorial control. Since its release, the game has undergone significant upgrades to player models and game modes.
Matches in Team Fortress Classic feature two teams, one red and one blue, and nine playable character classes. Each character class has a set of weapons and abilities unique to that class. This differentiation between classes makes for rock-paper-scissors-esque gameplay that requires teammates to work together in order to effectively achieve objectives. The class-system also encourages players to vary their selection of classes and utilize certain classes in conjunction with one another to gain the advantage.
In Team Fortress Classic, a server can hold up to 32 players simultaneously, and matches can be played in a number of game modes, each featuring different objectives.
In Team Fortress Classic, a player can choose to play as one of nine standard classes: the Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper, and Spy. Each class comes equipped with at least one weapon unique to that class, and often a secondary weapon which may be common across multiple classes (typically a shotgun or nailgun). Additionally, each class gets a melee weapon (all classes but the Medic, Spy and Engineer wield a crowbar, a homage to Valve's game Half-Life). Finally, each player carries grenades; the effects of grenades vary, depending on the player's class.