Origin | ULFG II |
---|---|
Type | Trick-taking |
Players | 4 |
Skills required | Strategy |
Cards | 52 |
Deck | French |
Play | Counter-clockwise |
Card rank (highest to lowest) | A K Q J 10 9 8 7 6 5 4 3 2 |
Random chance | Medium |
Related games | |
Whist, Bid whist, Wendellhead |
Tarneeb (Arabic: طرنيب, literally meaning trump, translit: ṭarnīb, also spelled Tarnibe and Tarnib and called hakam Arabic: حكم in the Persian Gulf region, the Arabic word for "trump"), is a popular plain trick-taking card game played in various middle eastern countries, most notably in the countries of the Levant and also in Tanzania. The game may be considered a variation of Whist, or a version of Spades.
Tarneeb was probably inspired by many other Arabic card games, though many different nations throughout the Middle East claim that Tarneeb was created in their respective countries. Historically Tarneeb can be traced back to Bla'd Al Sham, more specifically Syria, Lebanon, Jordan, and Palestine, however the game seems to have truly flourished only from the early 18th century on.
The aim of tarneeb is to win a set of continuous hands. There are four players in partnerships of two teams. A standard 52 card deck is used, each suit ranking in the usual way from Ace (high) down to two (low). The game is played in a counterclockwise fashion. The teams stay together for all the games of a set. In tarneeb tournament, at the end of a set, the losing team is replaced for the next set.
The two members of each team are seated across each other, often on a table in such a way that no player can see the cards of other players (see seating charting image). Either player of a team may collect the winning tricks.
The first dealer is chosen at random and after each hand the turn to deal passes to the right. The cards are shuffled and cut by the player to the dealer's left, and are all dealt out beginning with player to the dealer's right, one at a time or in groups of thirteen (13), so that everyone has 13 cards.