Tales of Phantasia: Narikiri Dungeon | |
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Developer(s) | Wolfteam |
Publisher(s) | Namco |
Director(s) | Kenichi Suzuki |
Producer(s) | Shigeru Yokoyama Shinichiro Okamoto |
Designer(s) | Kosuke Fujishima |
Writer(s) | Noshin Shinmen |
Composer(s) | Shinji Tamura Motoi Sakuraba Toshiki Aida |
Series | Tales |
Platform(s) | Game Boy Color |
Release date(s) |
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Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Tales of Phantasia: Narikiri Dungeon (テイルズ オブ ファンタジア なりきりダンジョン Teiruzu Obu Fantajia Narikiri Danjon?) is a role-playing video game for the Game Boy Color released by Namco on November 10, 2000, selling 136,000 copies.Tales of Phantasia: Narikiri Dungeon's characteristic genre name is Dungeon RPG (ダンジョンRPG Danjon RPG?). It is the first sequel in the Tales series, which normally does not have connected storylines. The story begins 205 years after the beginning of Tales of Phantasia.
Due to the limits of the Game Boy, the game uses a battle system called Petit LMBS, a turn-based variation on the Linear Motion Battle System used by the rest of the series. As in normal LMBS, the player controls only one character and does so via button combinations instead of a dialogue choice, while party members are computer-controlled. A remake of the game was later released on PlayStation Portable called Tales of Phantasia: Narikiri Dungeon X.
Attempts to convert the title into full English are difficult because narikiri (成り切り?) has no convenient English substitute. Its meaning is the act of becoming [something else] completely. Its use in the title is a reference to Mel and Dio's ability to become anything they can dress up as.