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Tales of Innocence

Tales of Innocence
Tales of Innocence boxart.jpg
Developer(s) Alfa System (DS)
7th Chord (PSV)
Publisher(s) Namco Bandai
Director(s) Taketoshi Inagaki
Producer(s) Ryuji Ōdate
Makoto Yoshizumi (DS)
Mika Murakita (PSV)
Programmer(s) Masatoshi Fukasawa (DS)
Artist(s) Mutsumi Inomata
Writer(s) Mami Kajio (DS)
Keisuke Shigematsu, Keishi Maeda (PSV)
Composer(s) Kazuhiro Nakamura
Series Tales
Platform(s) Nintendo DS
PlayStation Vita
Release date(s) Nintendo DS
  • JP: December 6, 2007
PlayStation Vita
  • JP: January 26, 2012
Genre(s) Role-playing video game
Mode(s) Single-player, multiplayer
Review scores
Publication Score
Famitsu 35/40 (DS)
36/40 (Vita)
RPGFan 73% (Vita)

Tales of Innocence (Japanese: テイルズオブイノセンス Hepburn: Teiruzu Obu Inosensu?) is an action role-playing video game, developed and released for the Nintendo DS and PlayStation Vita. Innocence is the ninth main installment in the Tales series, developed by Alfa System and published by Bandai Namco Games. It was released in December 2007. A remake for the Vita developed by 7th Chord, Tales of Innocence R (テイルズオブイノセンス アール Teiruzu Obu Inosensu Āru?), was released in January 2012. Multiple elements are carried over from previous entries in the series, including the action-based Linear Motion Battle System. Innocence R includes both an updated battle system and additional story content. Both versions remain exclusive to Japan.

Both Innocence and Innocence R focus on Luca, a merchant's son who encounters a fugitive named Illia. In rescuing her, he discovers he has inherited supernatural powers from his past life. He teams up with Illia and multiple others who have gained similar powers from past lives. The group become involved in the wars consuming the world, along with events pertaining to their past lives and the future of their world.

Innocence began production in 2006 at Alfa System as the next main entry in the Tales series. Developed parallel to the DS spin-off title Tales of the Tempest, the goal was to include all the series' main gameplay and narrative elements despite the limited medium. The character designs were done by Mutsumi Inomata, while the music was composed by series newcomer Kazuhiro Nakamura. Extensive voice acting was included using CRI Middleware's Kyuseishu Sound Streamer compression algorithm. After release, it was decided to remake Innocence for the Vita, using platform-specific gameplay functions, redone voice work and music, and new characters. Japanese singer-songwriter Kokia created the opening theme songs for both versions of Innocence. Both versions have been positively received in Japan, and Western opinions on the two versions of Innocence have been mostly positive.


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