Starfleet Command | |
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Cover art
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Developer(s) | Interplay Entertainment |
Publisher(s) | Interplay Entertainment |
Designer(s) | Erik Bethke |
Composer(s) | Ron Jones |
Platform(s) | Microsoft Windows |
Release date(s) | July 31, 1999 |
Genre(s) | Space flight simulator game, Real-time tactics |
Mode(s) | Singleplayer and Multiplayer |
Part of the article series on Star Fleet Universe |
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Games |
Star Fleet Battles |
Federation Commander |
Federation and Empire |
Prime Directive (role-playing game) |
Star Fleet Battle Force |
Star Trek: Starfleet Command |
Star Trek: Starfleet Command II: Empires at War |
Star Trek: Starfleet Command: Orion Pirates |
Captain's Log |
Star Trek: Starfleet Command is a computer game based on the table-top wargame Star Fleet Battles. It simulates starship operations, and ship-to-ship combat and fleet warfare in the Star Trek universe.
Gameplay consists of maneuvering one's ship to approach enemy ships and assault them in the areas where various systems and ship's shields are vulnerable. It also consists of achieving various other objectives specified in mission assignment, which are provided at the beginning of each scenario. This can include interacting with various ships, aliens, planetary bodies, and other objects in space, depending on the specific assignment.
Though the game has no central story-mode campaign, players may play as a member of one of 6 stellar powers, each one having at least one elite organization that, when joined, will trigger special missions that tell various stories. Though having unique stories, each race's special missions all contribute expository information on the fate of a race known as the Organians, and the effect that their departure from known space has since caused.