Take it or Leave it? | |
---|---|
Genre | Game show |
Created by | Intellygents for 2waytraffic |
Presented by | Richard Arnold |
Narrated by |
Sarah Cawood (2006–2007) Richard Arnold (2008) |
Country of origin | United Kingdom |
Original language(s) | English |
No. of series | 3 |
No. of episodes | 91 |
Production | |
Producer(s) | Greg Barnett |
Location(s) | Pinewood Studios |
Running time | 60 minutes (including adverts) |
Production company(s) |
TWI (2006) Tiger Aspect Productions (2007–2008) |
Distributor |
Endemol IMG Media |
Release | |
Original network | Challenge |
Picture format | PAL |
Original release | 23 October 2006 | – 18 July 2008
Take it or Leave it? was a British game show, developed by Dutch format company Intellygents, that aired on the digital channel Challenge. Challenge tends to air repeats of classic game shows that have been commissioned by other broadcasters, but it is rare that they produce original content. It originally aired from 23 October 2006 to 18 July 2008 and was hosted by Richard Arnold.
The game is played by two pairs of players. The players have some sort of connection to each other (friends, married, siblings). The first pair of players are welcomed onto the set. They must make their first choice by deciding who they are going to play against. Cawood later Arnold reads a brief introduction of the first couple as we see them on the screen backstage. The original players then decide if they would like to take the couple they have seen or risk taking another couple of which they won't know anything about. Once the choice has been made, the second team arrive on set and take their place on the seating area to the right of the stage. This area is called the "sin bin".
The aim of the game is simple. There are ten steps to the final phase and for each step there is a question. In the first phase, the players must answer questions and make money to go into the jackpot, which will be played for in the final phase. To win money, they must answer questions correctly. The questions are presented with an answer, which the team can decide to either "Take it!" as their answer or "Leave it!" in the hope that the next answer they are presented with is the correct answer.
If the team gives a right answer, the answer flashes green and the "wall of safes" is brought up on screen. The wall of safes have 20 safes 18 contain cash values from 1p to £15,000. There are also two "booby traps", which can knock the team in control out of play by making them go to the sin bin, placing their rivals in play. Each member of the team selects a safe to open. The first safe opened can either be banked by the team or (especially, if it is a low value safe) can be rejected for the second chosen safe. The risk here is that they might open a lower value safe or even eliminate themselves from play by revealing a booby trap or have one of the top amounts in their second choice.
If the team decides to take an answer and it is wrong, the answer flashes red and the team must swap places with the team in the sin bin.
In the first two series, the values for the wall of safes were as follows: £15,000> £12,500> £7,500> £5,000> £3,500> £2,000> £1,000> £900> £750> £600> £500> £350> £250> £150> £5> 50p> 10p> 1p