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System time


In computer science and computer programming, system time represents a computer system's notion of the passing of time. In this sense, time also includes the passing of days on the calendar.

System time is measured by a system clock, which is typically implemented as a simple count of the number of ticks that have transpired since some arbitrary starting date, called the epoch. For example, Unix and POSIX-compliant systems encode system time ("Unix time") as the number of seconds elapsed since the start of the Unix epoch at 1 January 1970 00:00:00 UT, with exceptions for leap seconds. Systems that implement the 32-bit and 64-bit versions of the Windows API, such as Windows 9x and Windows NT, provide the system time as both SYSTEMTIME, represented as a year/month/day/hour/minute/second/milliseconds value, and FILETIME, represented as a count of the number of 100-nanosecond ticks since 1 January 1601 00:00:00 UT as reckoned in the proleptic Gregorian calendar.

System time can be converted into calendar time, which is a form more suitable for human comprehension. For example, the Unix system time 1000000000 seconds since the beginning of the epoch translates into the calendar time 9 September 2001 01:46:40 UT. Library subroutines that handle such conversions may also deal with adjustments for timezones, daylight saving time (DST), leap seconds, and the user's locale settings. Library routines are also generally provided that convert calendar times into system times.


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