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Sweet Home (video game)

Sweet Home
Sweet Home Japanese Famicom box art.jpg
The box art features a reverse image of the poster for the film.
Developer(s) Capcom
Publisher(s) Capcom
Director(s) Tokuro Fujiwara
Producer(s) Juzo Itami
Designer(s) Tokuro Fujiwara (designer)
Kiyoshi Kurosawa (supervisor)
Programmer(s) Masatsugu Shinohara
Composer(s) Junko Tamiya
Platform(s) Family Computer
Release date(s)
  • JP: December 15, 1989
Genre(s) Role-playing, survival horror
Mode(s) Single-player

Sweet Home is a 1989 survival horror role-playing video game developed and published by Capcom for the Family Computer. It is based on the Japanese horror film of the same name, and was supervised by the film's director, Kiyoshi Kurosawa. The game was released exclusively in Japan and was not localized to other regions due to its use of brutally horrific imagery. The game was directed by Tokuro Fujiwara, who later went on to produce Resident Evil.Sweet Home heavily inspired the Resident Evil series, and is regarded as a survival horror game in retrospect.

Sweet Home is set within a mansion that has a cohesive, intricate layout. The game has five player characters, who can go solo or be grouped together into teams of two or three. The five characters have specific skills that are necessary to complete the game, with each character having an individual unique item: team leader Kazuo's lighter, master locksmith Emi's lockpick, medic/nurse Akiko's medicine, Taro's camera, and maid Asuka's vacuum cleaner. The player can switch between characters and parties, and items can be dropped anywhere and retrieved later.

Sweet Home places an emphasis on puzzle-solving, limited item inventory management, and survival. The game requires backtracking to previous locations in order to solve puzzles later on. The mansion is interconnected, with rooms having alternate doors that can be unlocked, and can change based on the player's actions. The storytelling occurs both through cinematic cutscenes, which often employ brutal imagery, and through optional notes, secret messages and diary entries of past visitors/residents scattered across the mansion, which also provide clues for solving puzzles.

The combat consists of randomly encountered battles which the controlled character or party of characters must fight, pray or run away from. The only way to restore health is through tonics scattered across rooms in the mansion. The battles are presented in a first-person perspective. The game includes a variety of enemies, including zombies, ghosts and dolls.


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