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Swedish Game Awards

Swedish Game Awards
Non-profit organization
Industry Video game awards
Founded 2002
Headquarters , Sweden
Parent Excitera
Website http://www.gameawards.se/

Swedish Game Awards is Sweden's largest video game development competition. It has been held annually since 2002 and is organized by the student-driven, non-profit entrepreneurship association at the Royal Institute of Technology, Excitera. The competition's audience is students at Swedish universities and high schools, particularly those studying game development and software engineering. Funding is handled through partnerships with various software and game development companies, e.g. Digital Illusions CE and Sun Microsystems.

Swedish Game Awards started in 2002 as a PC-only game competition under the name KTH Game Awards, and was targeted mainly at students in the area. In 2004, KTH Game Awards was merged with another competition organized by Excitera, called the Excitera Mobile Award. This led to the creation of special class for mobile phone games. After its first iteration, the name was changed to Swedish Game Awards to reflect the increase in scope from local to national competition, as well as the fact that the competition had grown to be the largest of its kind in Sweden.

In 2014 the competitions hosts changed from students of Royal Institute of Technology to students of Södertörn University (while still maintaining its cooperation with Excitera).

In 2015 the competition added the category Best Diversity Effort as a result of their cooperataion with Diversi to reflect the games industry's increasing interest in variation of its developers and consumers. The final day of the competition also had its first livestream on YouTube by cooperating with students of Medieinstitutet to make the announcement of the winners available directly to the public. It also broke the previous record of submitted games in 2014 (which was 98) with 104 games.

The competition has gradually gained recognition from Swedish game development companies and universities as a way for students to show their game development capabilities and thus increase their chances of getting employment within the video game industry.


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