Supreme Ruler 2020 | |
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Cover art
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Developer(s) | BattleGoat Studios |
Publisher(s) | Paradox Interactive |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Strategy |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 67.75 |
Metacritic | 65 |
Review scores | |
Publication | Score |
1UP.com | B- |
GameSpot | 4.5/10 |
IGN | 7.8/10 |
Game Industry News | 4/5 |
Gamers Daily News | 8.7/10 |
HonestGamers | 9/10 |
Armchair General | 79/100 |
Supreme Ruler 2020 is a grand strategy computer wargame developed by BattleGoat Studios and published by Paradox Interactive. The game was released on June 17, 2008 and is a sequel to Supreme Ruler 2010. In the game, the player controls all aspects of a region's government attempts to unite a world of fragmented states. On December 23, 2008 BattleGoat Studios released an expansion pack for the game titled Global Crisis. A Gold Edition of the game containing both the core game and the expansion pack was released on September 18, 2009.
The game allows players to choose either Scenarios with a defined scope and objective, or a Campaign "Sandbox" mode where there are no pre-determined victory conditions. There are over 250 playable regions simulated in the game. The player controls the economies, the militaries, research, government spending, spy operations (including the launching of satellites), and diplomacy. The player decides what military units to build, what facilities to build, how much or how little of a resource to produce, and also sets government policies in areas such as finance and social services. Diplomatic options include alliances, treaties, and trades of resources and technologies. The player can lead his people in technological advances and social reforms including globalization, free trade, renewable resources, biotechnology, nanotechnology, robotics, cyborg engineering and neural interface.
Supreme Ruler 2020 generally operates as a real time strategy game, though players are able to pause the game or change the game speed. The military element of the game is played through battalion-sized units represented on the game map, that can be controlled and given orders using the mouse individually or through groupings. Optionally players may leave unit initiative turned on, which will allow the AI to control military units for the player.
The player may also use Cabinet Ministers to assist with the operation of their regions, through the use of a Minister-priorities system and an in-game email system.