Super Xevious | |
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Japanese flyer for Super Xevious.
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Developer(s) |
Namco Dempa Shinbunsha |
Publisher(s) |
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Designer(s) | Masanobu Endō |
Platform(s) | Arcade, Nintendo DS, PlayStation, X68000 |
Release |
Arcade
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Genre(s) | Vertical scrolling shooter |
Mode(s) | Up to 2 players, alternating turns |
Cabinet | Upright, cabaret, and cocktail |
Arcade system | Namco Galaga |
CPU | 3x ZiLOG Z80 @ 3.072 MHz |
Sound | 1x Namco WSG @ 3.072 MHz, 1x Namco 54XX @ 1.536 MHz |
Display | Vertical orientation, Raster, 224 x 288 resolution |
Super Xevious (スーパーゼビウス Sūpā Zebiusu?) is a vertical scrolling shooter arcade game that was released by Namco in 1984. It runs on Namco Galaga hardware, and as its name suggests, it is the sequel to Xevious (which was released two years earlier). It was later ported to the Sharp X68000 in 1987, and was also included in the compilation game Namco Classic Collection Vol. 1, as well as Xevious 3D/G+ and Namco Museum DS.
The gameplay is very much like that of the original Xevious except this time it is a little more difficult. Several new enemies have also been introduced (including a silver Galaxian flagship, a rare silver Galaga "scorpion" ship, two jet planes, a helicopter, and a dark yellow Tank Battalion tank). Some of these enemies will reset the player's score back to 0 if they are destroyed - and the hidden "Sol Citadel" towers and Rally-X Special Flags are also located in different places.
The game was re-released as Xevious 2 by Spotlight Software and distributed by Cinemaware in the compilation BrainBlasters with Bombuzal for the Amiga. This compilation was reviewed in 1991 in Dragon #165 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave BrainBlasters 5 out of 5 stars.