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Super R.C. Pro-Am

Super R.C. Pro-Am
Super R.C. Pro-Am
Cover art
Developer(s) Rare
Publisher(s) Nintendo
Composer(s) David Wise
Platform(s) Game Boy
Release
  • NA: June 1991
  • EU: April 23, 1992
Genre(s) Racing
Mode(s) 1 to 4 players
Review scores
Publication Score
AllGame 3/5 stars
Nintendo Power 4.5/4.0/4.0/4.0 (of 5)
ACE 887 (of 1000)

Super R. C. Pro-Am is a racing video game developed by UK-based video game company Rare for Nintendo's Game Boy handheld console. It was released in North America in June 1991 and in Europe on April 23, 1992; it was re-released in 1998 as part of Nintendo's Player's Choice series, which included all Game Boy titles which sold over one million copies. It is the follow-up to the Nintendo Entertainment System (NES) title R.C. Pro-Am, in which players race remote control cars from an out-of-vehicle perspective on a series of 24 tracks, avoiding obstacles and collecting items to improve performance in order to finish in the top three and qualify for the next track. The game can be played solo against three computer opponents, or two to four players can play simultaneously via the Game Link Cable or the Four Player Adapter.

Super R.C. Pro-Am received moderate coverage from some video gaming magazines. It was praised for its graphics and sound, controls, challenge, and ability for up to four players to play the game simultaneously. Criticisms included repetitiveness in gameplay, lack of variety, and rapid scrolling on the Game Boy that may cause players to miss some items. It was featured on Nintendo Power's "Top 20" Game Boy list for most of 1992.

Super R.C. Pro-Am is a racing video game that is similar to its predecessor, R.C. Pro-Am, for the NES. In the game, players race remote control cars on a series of tracks. It can be played solo, with two-players via the Game Link Cable, or with three or four players via the Four Player Adapter. The game features 24 different tracks of increasing difficulty, and the object is to finish in the top three in order to qualify to race in the next track. Players who do not finish in the top three may use a continue and retry the track; players get three continues, and the game ends when the player fails to finish in the top three and has no continues remaining.


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