Super R-Type | |
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North American cover art
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Developer(s) | Irem |
Publisher(s) | |
Composer(s) | Yasuhiro Kawakami Takushi Hiyamuta Hiroshi Kimura |
Platform(s) | SNES, Wii (Virtual Console) |
Release | SNES Virtual Console |
Genre(s) | Horizontal scrolling shooter |
Mode(s) | Single-player |
Super R-Type (スーパー・アール・タイプ Sūpā Āru Taipu?) is a shooter game for the SNES, developed and published by Irem in 1991. It is a remake of R-Type II in a manner similar to the SNES version of Gradius III. The game has been re-released on the Wii Virtual Console in Japan, North America, and PAL regions in 2008.
Super R-Type borrows four stages from R-Type II and adds three new ones. The game is known for its high difficulty (even compared to other games in the series), particularly because of its lack of checkpoints, since dying means restarting the level from scratch. Also, this game suffers from slowdown, which was also a problem in many early games for this system. But unlike the others Super R-Type slows down to virtual standstill when there are many things on the screen. However, this proved useful for players when there were many obstacles on screen because it was easier to avoid them.
Refer to the main R-Type article for more about the Force and Bits.
On March 14, 2008, the game was released on the Nintendo Wii Virtual Console service in Europe and Australia. The game was made available on the Virtual Console in North America on March 17, 2008. However, it was removed from the Virtual Console on March 30, 2012 in North America and on March 31, 2012 in Europe.