Super Mario Bros. 3 | |
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The cover art depicts Mario, the main protagonist, flying with the ears and tail of a Japanese raccoon dog, obtained from the new "Super Leaf" item.
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Developer(s) | Nintendo R&D4 |
Publisher(s) | Nintendo |
Director(s) | Takashi Tezuka |
Producer(s) | Shigeru Miyamoto |
Composer(s) | Koji Kondo |
Series | Super Mario |
Platform(s) | Nintendo Entertainment System, PlayChoice-10, Game Boy Advance |
Release date(s) | |
Genre(s) | Platforming |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
GameRankings | 97.50% (6 reviews) |
Review scores | |
Publication | Score |
AllGame | NES: |
CVG | NES: 98/100 |
GameSpot | Wii: 9.0/10 |
IGN | Wii: 9.5/10 |
Mean Machines | NES: 98% |
Super Mario Bros. 3 (Japanese: スーパーマリオブラザーズ3 Hepburn: Sūpā Mario Burazāza Surī?) is a 1988 platform video game developed and published by Nintendo for the Nintendo Entertainment System (NES) video game console. It is the third official overall installment in the Super Mario Bros. series. It was first released in Japan on October 23, 1988 (a few weeks after the release of the North American version of Super Mario Bros. 2) and later in North America on February 9, 1990. The game was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka. Enhanced remakes were later released on the Super NES in 1993 and the Game Boy Advance in 2003. The game has been re-released as a Virtual Console title for the Wii, Nintendo 3DS, and Wii U consoles.
Super Mario Bros. 3 centers on plumbers Mario and Luigi who embark on a quest to save Princess Toadstool and the rulers of seven different kingdoms from the antagonist Bowser and his children, the Koopalings. The player, as Mario or Luigi, is able to defeat enemies by stomping them or using items that bestow magical powers. Mario and Luigi are given a wider range of abilities than in previous Super Mario games, including flying or sliding down slopes. In addition, Super Mario Bros. 3 introduces numerous elements, such as new enemy characters and the use of a world map to transition between levels, that have reappeared in or have influenced subsequent Mario games.