Super Soccer Super Formation Soccer |
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North American box art
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Developer(s) | Human Entertainment |
Publisher(s) | Human Entertainment |
Composer(s) | Hiroya Niwayama Hironori Tanaka Masamichi Yamazaki Tetsuji Ohtani |
Platform(s) | Super NES |
Release | |
Genre(s) | Sports, football (soccer) |
Mode(s) | Single-player, multiplayer |
Super Soccer, known in Japan as Super Formation Soccer (スーパーフォーメーションサッカー), is a football (soccer) video game developed by Human Entertainment for the Super NES. Human published the game by themselves in Japan whereas Nintendo did it overseas. It was released in Japan in 1991 and in the United States and Europe in 1992. It was on the Super NES launch lineup in Europe, due to the sport's popularity.
The game consists of exhibition games and tournament games. In exhibition, one can choose to play either a match or a shootout (which is not available in the Japanese version). In tournament mode, one plays until one beats all other teams. After beating all the national teams, the player must play one final team, Nintendo (Human in the Japanese version). When the tournament has been won, the player receives a code to play the game in a more advanced mode.
Originally, Formation Soccer was a PC Engine native game that was released before the 1990 FIFA World Cup. The series was then carried over to Super Nintendo, with the addition of the prefix "Super". Meanwhile, two sequels of Formation Soccer for the PC Engine were spawned. In 1995, Hyper Formation Soccer was released for the PlayStation, and later it was released two more Formation Soccer games for that console. In 2002, Formation Soccer 2002 was released by Spike, for the Game Boy Advance.
The game spawned a series of four sequels, all of them developed and published by Human in Japan only.